Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby mvgulik » Sat Jul 10, 2021 5:58 pm

Seems this tilted hit-box thing is related to the randomized angle trees are given in the game. (never spotted that, probably due to them also waving from side to side)
Correct ? (ergo: a game thing and not a client thing)
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Re: Ender Client

Postby EnderWiggin » Mon Jul 12, 2021 5:56 pm

mvgulik wrote:Seems this tilted hit-box thing is related to the randomized angle trees are given in the game. (never spotted that, probably due to them also waving from side to side)
Correct ? (ergo: a game thing and not a client thing)

yes, that is correct as far as I can tell.
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Re: Ender Client

Postby Austinh15 » Sat Jul 17, 2021 10:32 pm

Quick feature request, can you please add a way for me to tell if a cupboard is empty from a distance. I'm tired of molesting every cupboard I see.
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Re: Ender Client

Postby EnderWiggin » Mon Jul 19, 2021 10:38 am

Updated beta client:
  • merged loftar's changes
  • added option to tint containers based on how full they are (Options->Display->Display container fullness)
  • added display of base attribute value to character sheet (pull request by surculus12)
  • added display of LP/H/Weight to curios when LP/H display is turned on (pull request by surculus12)
  • added display of extra FEP-related info to food tooltips (pull request by surculus12)
Note that I haven't thoroughly tested login flow after loftar's changes, so there may be issues with saving logins, please report any weirdness with it.
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Re: Ender Client

Postby mvgulik » Mon Jul 19, 2021 11:53 am

Other potential (multi-rows) trellis idea.
Would it be potentially possible to link the crops-info to the crop itself (ie: the "3/6" part/case here for example), so one could click that crop-info part to target a particular crop case.
Mainly for more easier/securely targeting of a specific crop to be removed from trellises.
Usually one that was harvested, after which it drops in size making it a bit more tricky to target it correctly among other similar crop cases.
Image

...

Little minor thing (already known/targeted for a potential rework I think).
Object highlighting (ctrl+alt+leftmouse) only works when an active chat channel is selected.

---
(No general login problems spotted at this end. - Switched between: Ender(both), Vanilla. & multiple accounts)
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Re: Ender Client

Postby mvgulik » Tue Jul 20, 2021 9:02 pm

Just a though.
(based on some personal external HnH clock I have been using for some time)

If the client is aware, or can detect, whenever the in-game clock is updated (and its related time data).
The client could potentially replace the default clock (the one that updates its time only every now and then), by a clock that actually works more like a real clock. Ie: updating ever game-minute.
After some time, or better, after some server-clock updates. That clock could potentially also start to show some seconds value. (as the server-clock updates themself are accurate in the time they pass on)

The client could potential save some related epoch-value (related to local system time). And just reuse that value (at character login) for the in-game clock, until it detects that the in-game clock has made some time-jump (usually the side effect of server-down time due to patches and such).
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Re: Ender Client

Postby Lyrq » Thu Jul 22, 2021 8:56 am

I started getting this error when starting beta client sometime after last patch/update
Code: Select all
java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
   at haven.Utils.getprefsl(Utils.java:343)
   at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:112)
   at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:105)
   at haven.LoginScreen$Credbox.<init>(LoginScreen.java:155)
   at haven.LoginScreen$Credbox.<init>(LoginScreen.java:95)
   at haven.LoginScreen.<init>(LoginScreen.java:61)
   at haven.Bootstrap.run(Bootstrap.java:143)
   at haven.MainFrame.uiloop(MainFrame.java:287)
   at haven.MainFrame.run(MainFrame.java:303)
   at haven.MainFrame.main2(MainFrame.java:451)
   at haven.MainFrame.lambda$main$0(MainFrame.java:487)
   at java.lang.Thread.run(Unknown Source)

Any fix for that?
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Re: Ender Client

Postby EnderWiggin » Thu Jul 22, 2021 3:19 pm

Lyrq wrote:I started getting this error when starting beta client sometime after last patch/update
Code: Select all
java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
   at haven.Utils.getprefsl(Utils.java:343)
   at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:112)
   at haven.LoginScreen$Credbox$UserEntry.<init>(LoginScreen.java:105)
   at haven.LoginScreen$Credbox.<init>(LoginScreen.java:155)
   at haven.LoginScreen$Credbox.<init>(LoginScreen.java:95)
   at haven.LoginScreen.<init>(LoginScreen.java:61)
   at haven.Bootstrap.run(Bootstrap.java:143)
   at haven.MainFrame.uiloop(MainFrame.java:287)
   at haven.MainFrame.run(MainFrame.java:303)
   at haven.MainFrame.main2(MainFrame.java:451)
   at haven.MainFrame.lambda$main$0(MainFrame.java:487)
   at java.lang.Thread.run(Unknown Source)

Any fix for that?

Pushed fix for this. And also fix for dead walruses being considered aggressive while carried or floating in the water.
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Re: Ender Client

Postby mvgulik » Thu Jul 22, 2021 5:41 pm

That reminds me. Skeletons of dead animals (fox, boar, ...) show up in color, instead of greyed as with other dead-animal-stages.
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Re: Ender Client

Postby EnderWiggin » Fri Jul 23, 2021 7:54 am

mvgulik wrote:That reminds me. Skeletons of dead animals (fox, boar, ...) show up in color, instead of greyed as with other dead-animal-stages.

That's because my custom icon detector for some reason doesn't recognize skeletons (inspect cursor doesn't even show resource name, not sure why) and server still sends icon for those skeletons.
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