Is it me or the hat kinda loses flavour in the Mohawk hairstyle? Feels like a stick is coming out from the hair ... Maybe a little bit raised?
jorb wrote:We would like to change Visitor Gates so that, rather than building gates as Visitor Gates, you can set them as such while you have a master key for the gate, and with a somewhat significant casting time. We think making that change should be mostly fine, but it may invalidate certain security arrangements that people may have (presently unknown infiltrators with master keys being able to flip visitor gates to normal gates, for example), so we figured we'd run this by the community first. Feel free to opine.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:[*] We would like to change Visitor Gates so that, rather than building gates as Visitor Gates, you can set them as such while you have a master key for the gate, and with a somewhat significant casting time. We think making that change should be mostly fine, but it may invalidate certain security arrangements that people may have (presently unknown infiltrators with master keys being able to flip visitor gates to normal gates, for example), so we figured we'd run this by the community first. Feel free to opine.
jordancoles wrote:If you do the gate change, just make sure that it requires claim rights as well as the master key.
Apocoreo wrote:I really feel any big security change should be saved for a world reset.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:jordancoles wrote:If you do the gate change, just make sure that it requires claim rights as well as the master key.
Changing and removing locks already work by the normal permission checking mechanisms. I think this mechanic should work consistently with how they do.