SnuggleSnail wrote:I can't help but feel like the whole system of visitor gates, normal gates, locks, key types, and entry directions is a bit complicated for new players considering its never really explained. I mean, it probably is in some textbox somewhere nobody ever reads. I don't have a better idea regardless
Coming from someone who knew nothing of visitor's gates when I returned, I would have made the normal gate if I did not have the prior knowledge to look things up in the RoB Wiki beforehand. We have to remember that new players might not always flock to the forums and therefore find out such things. I don't think the keys and such are complicated with the tooltips
if they are in vanilla (I use Ender), they are pretty self-explanatory. This game has always been about learning by screwing up/dying and I think it will always be that way,
or I would suggest little noob pop ups or something when you click on certain things the first time like palis, keys, etc. I mean hey, we didn't even have that liitle noob starting area back in the day...lol. Figuring this game out is half the fun. There are no warnings to stay away from agro animals or which ones are agro. There are no warnings not to eat certain things. Not to mine without supports unless you know the strategy. How to trade safely without getting killed, or even how to fight.
SnuggleSnail wrote:All gates starting out as visitor gates, and having to find some secret right click menu will probably help new players a lot by giving them extra time to figure out the concepts behind different kinds of gates before somebody notices they're raidable.
I fully agree with your suggestion that if they do this the default gate should be a visitor's gate, just in case of those who don't know yet. Not sure about a "secret" flower menu to change it though.