lyrik wrote:Ferinex wrote:they could kill our characters and let us use the built-in inheritance system to get started in the next new world. The game feels close enough to a gold product now that I don't think it's unreasonable to expect some level of continuity, even if resets do still occur until a feature-complete state is reached.
That would be good for folks who spend their time building up their characters but we spend our time building up our village and items. We don't want all of our work to be destroyed.
Both options would screw over newcomers even more. Inheriting (even partially) char stats or structures/villages is way too strong, and would only benefit very few people (also would be an incentive to use bots even more, botting this world to have more in the next).
If the map didn't change (which would be super boring), I guess larger villages could be transferred in a "ruined" state (everything badly damaged and/or q1), allowing the former owners (or someone else) to reclaim it and fix it up... but until you get the skills to actually make what you're trying to fix, you shouldn't be able to. And you should still have to resubmit all the materials.
In other words it would help you keep the terraforming and design, while still forcing you to get the skills and mats you need and completely destroy the quality of what you had (so you don't start the world with high q smelters, kilns, etc...).
That being said, it would be a lot of work, not really worth their time. I'd rather see them fix other stuff, or add content, rather than making a change that would affect only few players and only be relevant at world reset.