Wrought iron

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wrought iron

Postby AriZona » Sat Oct 09, 2021 2:06 am

Please consider that wrought iron Q depends on Q of an anvil and a hammer same way as it is know with any other blacksmith product used to make with an anvil and a hammer. It would make metal industry more interesting.
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Re: Wrought iron

Postby pawnchito » Sat Oct 09, 2021 4:19 am

Used to be this way. Lead to some really sweaty anvil spiraling so they changed it to the way it is now.
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Re: Wrought iron

Postby Nightdawg » Sat Oct 09, 2021 5:48 pm

Unless you're willing to mine+spiral metal 24/7 for 1 year and reach q4000 anvils AND ENJOY IT WHILE YOU'RE AT IT, you don't want that to be added back.
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Re: Wrought iron

Postby Southpaw » Tue Oct 12, 2021 1:32 pm

i mean we can definitely have anvils influence wrought+bloom without re-adding the turbo crit bullshit that made it jump OVER the anvil ql in the first place :roll:

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Re: Wrought iron

Postby Nightdawg » Tue Oct 12, 2021 1:41 pm

Southpaw wrote:i mean we can definitely have anvils influence wrought+bloom without re-adding the turbo crit bullshit that made it jump OVER the anvil ql in the first place :roll:

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But that would imply removing the crit, which is literally used right now. So anvils will be even lower than they are now, and we already have a major problem with armor getting capped at q500 while people have 6k str. Literally punching harder than they cleave with a b12.
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Re: Wrought iron

Postby Southpaw » Wed Oct 13, 2021 4:10 am

Nightdawg wrote:But that would imply removing the crit, which is literally used right now.
So anvils will be even lower than they are now, and we already have a major problem with armor getting capped at q500
while people have 6k str. Literally punching harder than they cleave with a b12.

i think these are separate issues that don't have to be related to eachother and really shouldnt be in a good world

industry in general is cringe as fuck currently and i can't think of anything less fun than the current existing crit and pray-anvils. i also think kito out-damaging b12s is more of a problem of how fep grinding doesn't have the same severe wall industry does

maybe in a few more years we'll have at least one of those issues fixed :roll:
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Re: Wrought iron

Postby Nightdawg » Wed Oct 13, 2021 7:04 pm

Southpaw wrote:i think these are separate issues that don't have to be related to eachother and really shouldnt be in a good world

industry in general is cringe as fuck currently and i can't think of anything less fun than the current existing crit and pray-anvils. i also think kito out-damaging b12s is more of a problem of how fep grinding doesn't have the same severe wall industry does

maybe in a few more years we'll have at least one of those issues fixed :roll:



I've heard some people literally quit because the quality grind stops, but by that I mean that there's no new unlockable thing, like an *extra mining level* or something. I think the old demanding 24/7 bot quality grind for the anvil was cringe.
On another note, the way you're supposed to be crop quality farming is also very retarded too :lol:

My point was that maybe instead of just removing the crit and therefore making metal qualities even lower, perhaps you guys should suggest a good change that would improve the current system rather than make it worse, OR suggest changes to the core problem that prevents your suggestion from being a good change.

But yeah I get this nice feeling that world 24 will be super dope. Game's improving, just at a depressing rate, especially when the devs don't play it and don't listen to 99% of us. :lol:
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Re: Wrought iron

Postby Pommfritz » Thu Oct 14, 2021 11:04 am

just remove qualities
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