New Implementations
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- Added several "Yesteryear's Fruits". More below.
- Added "Brimstone Butterfly", springtime insect.
Key Fixes
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- Reworked the model for how trees and bushes handle seed resources during winter and spring.
- There are now two broad categories of trees and bushes: perennials, and fruit-bearing.
- Perennials -- most trees and bushes now are -- will not lose their seeds as an effect of winter, but will also not gain new seeds during winter or spring, except in the case when a planted perennial tree or bush reaches full growth. Reaching full growth will make seeds available.
- Fruit-bearing trees or bushes will visually drop their fruits to the ground during winter (and leave them there during spring), and picking them will give you "Yesteryear's Fruit"s, e.g. "Yesteryear's Red Apple", which is a slightly different version of the corresponding fresh fruit.
- Not all "Yesteryear's Fruits" are worse than their fresh counterparts.
- Fruit-bearing trees or bushes never replenish their fruits during winter or spring. The onset of summer replenishes all trees and bushes.
- Nut-bearing trees or bushes drop their nuts much like fruit-bearing trees or bushes, but give normal nuts, rather than "Yesteryear's ..."
- Red Apple, Pear, Persimmon, Plum, Quince, and Mulberry are the presently implemented fruit-bearing trees. All nut-bearing trees have been implemented. Oaks will be made nut-bearing, but are not yet implemented as such. Trees not transitioned to the new model will still work according to the old model, and simply lose their fruits during winter and spring.
- Key takeaway: There are a lot more seeds and fruits during winter and spring, and the tree industry should suffer significantly less during those seasons.
- There are now two broad categories of trees and bushes: perennials, and fruit-bearing.
- Reworked crop caps
- "Crop Circle"s can no longer be built. Existing crop circles have been left in game in case we wish to revert something, but provide no effect.
- Crops will normally change quality randomly in the range from -2 to +5 with each generation.
- If you are above your local quality cap, and if you are the server lead in crop quality for that crop type, your crops will instead change quality randomly in the range from -2 to +2 with each generation. The local quality cap effectively only matters for the server lead.
- We imagine that there is a better model for handling some sort of crop cap, but we haven't found it, and will leave it like this for now unless there are wild protestations to some contrary.
- "Crop Circle"s were originally implemented as a bit of an experiment, and we haven't been happy with how they have played out. The mechanic was obscure, and too favorable to try-hards and Heartwood bots. Perhaps "Crop Circle"s can make a reappearence somewhere down the road? Canonical content can never truly be removed, amiright?
- Key takeaway: Pretty much legacy's system, with a small drag to the server lead. There is no upper limit to crop quality.
Small Fixes
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- Leaves from trees and bushes are freely available during spring.
- Buffed almost all fruits mentioned above.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9, is the "Pumpkin Witch's Hat".
Store Description wrote:$9 Dressed in pumpkin flowers of fall, and riddling autumnal magic and harvest moons.
All Gold subscribers have been awarded the "Pumpkin Witch's Hat", free of charge.
In the Pipe
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- The patch hat is a bit off, given that it is spring ingame, but the fall is very real IRL. Happy Halloween!
- We have a fairly long list of seasonal improvements we're still looking to implement.
- We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!