jorb wrote:
Given the time and cost involved, I suspect serious sieges are only ever attempted when the force difference is significant, and when the attackers are more or less certain that they will succeed. That being said, I certainly know of at least a few cases where sieges have failed.
shubla wrote:jorb wrote:
Given the time and cost involved, I suspect serious sieges are only ever attempted when the force difference is significant, and when the attackers are more or less certain that they will succeed. That being said, I certainly know of at least a few cases where sieges have failed.
Force difference is significant for nearly all players because they don't have fighters. It may take hundreds of hours to build a base, but maybe 2 to destroy it. I cannot understand why you don't see this. Yes it requires certain level of autism and flexible (or non existant) social and work life, but if those are satisfied its way too easy to end it for somebody.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
loftar wrote:SnuggleSnail wrote:lol not complaining but the stam drain is kinda funny xd good patch
Right, I was planning to change that, but forgot about it. It's the same total stamina drain as it used to be, but since we lessened the building requirements, it looks a lot more ridiculous per item, so it should probably be adjusted to match.
shubla wrote:How many sieges have there been and how many of them have resulted in successful defense? 1%
Dont lie to yourself that defendin happens like ever.
VDZ wrote:Interesting that it's defined per construction rather than per material. Which has me curious: Is the anvil instant stamina bar drain intentional, or is it a similar oversight? (I have no objection against it, in fact I think it's interesting and adds something unique to anvil construction, but it's a completely unique trait.)
KwonChiMin wrote:So, you just pop up a village for a siege rn, build CS and you can teleport any fighter you want to make siege even more likely successful? Safe altspam without the need to build wilderness beacon for each of them? GJ with implementing back yet another abusive mechanic.
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