Fostik wrote:Thanks for returning charters.
Bummer that trading is dead and no newb villages will found anymore, but this would be a good use for new world.
Yea I can't imagine that the change will have much impact this late into the world.
Fostik wrote:Thanks for returning charters.
Bummer that trading is dead and no newb villages will found anymore, but this would be a good use for new world.
So, you just pop up a village for a siege rn, build CS and you can teleport any fighter you want to make siege even more likely successful? Safe altspam without the need to build wilderness beacon for each of them? GJ with implementing back yet another abusive mechanic.
Archiplex wrote:if you want to revive trading make it so you can't bring sub tokens across new worlds and force people to use all of their tokens by the end of this world (or autouse theirs if they dont)
that way it'll actually be a fresh start for next world
mulamishne wrote:
Surely removing tokens will revitalize trading and I won't ask for 500 morels for anvils
shubla wrote:mulamishne wrote:
Surely removing tokens will revitalize trading and I won't ask for 500 morels for anvils
In legacy there was trade even for very precious things without tokens.
You wouldn't have to trade it for morels.
Southpaw wrote:[
in this game theres virtually nothing newbies make that i want, at fucking all
shubla wrote:Southpaw wrote:[
in this game theres virtually nothing newbies make that i want, at fucking all
Tokens should still be removed. Maybe something can be added that you want.
Other trade goods not existing is not a valid reason to not remove tokens.
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