There aren't any other MMOs (that I know of) with these mechanics, so this can be used as an argument, but can we do something about letting other people have control over us failing quests (without making any mistakes)?
So far, quest givers are chopped/chipped/killed if:
- Someone decides to settle somewhere, so they terraform and clear the area (quest givers die by mistake, the person who does it loses nothing while everyone else fail the current quests)
- Someone decides to go around simply chopping them (ill intent, they lose nothing while everyone else who is doing quests there lose all of their quests)
- Someone claims an area and doesn't clear it (quest givers get obstructed from everyone else)
- Someone claims a quest giver on purpose, to close them off from the rest of the players (ill intent, they lose nothing while people doing quests there can't complete quests that require interaction with said quest giver)
You can also just spawn naked alts and go around killing the first quest givers you get, indefinitely.
I think haven and hearth is the only game in which someone else has control over MY quests.
Here's my suggestion:
Instead of trees, stumps and boulders, how about something like ghosts/spirits of our ancestors?
Ancestor ghosts/spirits
- They can be transparent hearthlings with random clothes, with a white shader applied to them, or some ghost beings like nidbanes, or whatever pleases you jorb.
- They are not stationary, they *appear* near you once you go near the general area in which their ghost/spirit resides (idk, like 1-2 minimaps from a center tile?). If the area they're in gets claimed, their *center* should jump outside of the claim. This way, they won't get blocked behind claims, they can't be cut down, and you can interact with them since they appear near you.
- They will only appear if you have to interact with them or have unfinished quests from them. (so you don't get randomly spooked when you're running around).
- They have no collision box, you can walk through them.
- Only YOU can see the spirit that YOU spawn. As long as the spirit is inside the area of interaction , every player can interact in a different position with the ancestor spirit. The spirit is spawned client-side, so only the player that needs to interact with it can see it (wherever they entered the area and spawned it).
- You can keep the same list of names currently given to trees/stumps/boulders.
Let's discuss please
