pvpers should be punished with difficult and unforgiving mechanics if they want to engage in this content
-1 nothing should be implemented to make pvping easier, ever
just make a bot alt bot each type of stat, isn't that what you guys do anyways?
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
Vraatjuh wrote:Massa wrote:So I'm a farmville veteran and I just found this game that has farming in it. It's advertised as a hardcore permadeath survival MMO and apparently there's like murder, disease, people can attack your house and stuff.
Can we remove this superfluous stuff and just keep the farming? It's super inconvenient. All I want to see is the funny number on my garbage pink turnips go up. Now please excuse me as I sink months into a PvP game despite hating PvP/conflict while trying to gut its sole shred of success.
Seriously though what the fuck is with these ideas? Don't walk into the forest if you hate trees. There are tons of other games where you can pointlessly and safely raise a funny number. Try cookie clicker or something. This game's ultimate goal is to simulate conflict.
Maybe it's not the fact that people don't like conflict, but just don't like the stupidity of getting months of work erased by a single no-lifer.
The whole reason this debate has started again lately is because of some snail person constantly bragging about murdering random noobs, just because he takes satisfaction from ruining other peoples day. And the fact that he has no life and has the time to do this for hours a day, doesn't help.
90% of the people complaining just want to get rid of these shenanigans. And 'get gud' is not a proper solution.
This games ultimate goal is also not to simulate conflict. It's just a current byproduct to prevent abuse, as stated by Jorb himself.
telum12 wrote:200 str vs. 100 str is 19% more damage
telum12 wrote:What you should also remember is that the requirements for higher stats is polynomial
telum12 wrote:Going from 500 ua to 1000 ua requires a lot more LP than 0 -> 500. The same goes for FEP requirements.
MadNomad wrote:in salem there is a skill that allows you to offer a ransom that teleports you to their hearth fire equivalent when you are knocked out
SnuggleSnail wrote:MadNomad wrote:SnuggleSnail wrote:learn to fight or die
the game is not about learning to fight, it does not involve skill, it is about having ridiculously higher stats
murderous rage 1v1 me on a char with higher stats, shitter
Pommfritz wrote:2% lol xd
Pommfritz wrote:also go 1v1 Snail you can trust him
Pommfritz wrote:should be easy win for you if your claim is true.
Nightdawg wrote:1v1's are objectively retarded and you all know it's just a stat check for low opening cleaves once both players know how to 1v1.
MadNomad wrote:wrong str formula
MadNomad wrote:for MC and UA I don't remember how attack weight is calculated
MadNomad wrote:I thought it was sequentional
for LP stats: sequence of 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500 and so on until it ends somewhere
for FEP stats: sequence of 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 and so on until it ends somewhere
MadNomad wrote:I have even done a simple program in C++ for calculating LP requirement for certain stat while having certain level of stat (it substracts smaller sequence from the bigger sequence, the smaller one describing LP used on your current level of stat, the bigger being the LP used to get the level of stat you want if you wanted to raise it from the stat level of 1)
MadNomad wrote:it's funny that you expect me to believe that you would bring a character with lower stats than mine
MadNomad wrote:also thanks for the ad personam insult, it was necessary
MadNomad wrote:probably one of the last people on this forum that I would trust
MadNomad wrote:you can literally confirm this by making a spar with anyone while both of the sides are not being terrible and have basic childish "skills"
anyone can confirm this if they want to and are not being terrible
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
telum12 wrote:Why do people always surprise-pikachu-face when faced with the realization that stats give you an advantage? That is the case in 99% of games.
You should know, however, that there are very important properties of stats in this game: Hard-limits, diminishing returns, and equalization.
- Hard-limits: Things such as agi cd reductions/improvements have hard limits to them.
- Diminishing returns: The amount of gain you receive from str, con, quality, ua/mc all significantly diminish the higher the numbers are.
- *** Example: 200 str vs. 100 str is 19% more damage. 1200 vs. 1100 is 2% more damage. (Note: To get the 19% damage bonus you need to double the other person's str.) Pommfritz's 2800 str vs. your 500 would amount to 54% more damage. That's a pretty decent chunk more, but it's much less than you'd think given the HUGE disparity in stats.
- Equalization: ua/mc equalize between people, meaning that if you have 300 ua and Pommfritz has 600, you will be treated as if you had 600 ua too. It's very difficult for ua/mc differences to matter, unless you are heavily out-LP'd. Even then, attack weights are third-rooted.
What you should also remember is that the requirements for higher stats is polynomial. Going from 500 ua to 1000 ua requires a lot more LP than 0 -> 500. The same goes for FEP requirements.
If someone has 6x more stats than you because they eat more and spent more time playing (note: That's a lot more than 6x the amount of FEP you ate), and that gives them a 50% increased damage on you, it doesn't seem that unfair...
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