kris_hole wrote:jorb wrote:shubla wrote:Lazy fucks.
W13 was ready months ago they said, still no patches and now when W13 is out, still no patches? Is my money not enough for them?
Shubla gets curfew.
Should just ban him tbh, guy is too toxic.
ZantetsukenX wrote:Is it time for a new world yet?
ZantetsukenX wrote:Is it time for a new world yet? I'm inbetween games and feeling the itch for playing a fresh new world in HnH.
LtTurtleshot wrote:
Why do you want to erase the progress of everyone? You can start from scratch in this world if you so desire.
DonVelD wrote:The game basically needs the resets, at least in order to be more enjoyable for everyone.
LtTurtleshot wrote:You can start from scratch in this world if you so desire.
MadNomad wrote:LtTurtleshot wrote:You can start from scratch in this world if you so desire.
indeed!
VDZ wrote:I very rarely finish games of Civilization, and despite 336 hours in Terraria I've never fought the final boss. This does not make them bad games. In fact, I have 815 hours in Civ V and even now I occasionally start a new game and play through the early game again...only to quit again in the mid- or late game. In games where you develop your character and/or infrastructure, the fun is in the part where you are mainly focused on developing those aspects. At some point progression slows down or stalls and the game becomes a lot less interesting. Haven is no different; as pointed out by GamingRAM earlier in this thread, throughout the early game your options keep expanding and every development feels meaningful. However, at some point I'm just repeating the same motions over and over again to see my carrots go from q70 to q73 - a difference which has no real meaning to me, as there is barely a difference between a q50 carrot and a q70 carrot. The longer I continue, the less meaningful progression becomes. And once I notice I'm just going through the motions without actually accomplishing anything, I start playing less and soon enough stop playing entirely. Because what am I going to do after logging in again? Just harvest my carrots again for the umpteenth time?
Surprisingly absent from this thread, but what people usually say to this is: "But you can just create a new character and start over mid-world!" The problem is:Pommfritz wrote:and also kinda disagree with not getting progress via raiding etc. it obviously depends where you are at. I basically started late and got almost all my progress from raiding other bases/ abndoned places (obviously not so common early world) but I got quite lucky and picked up a lot of good shit and tons of meat that would have taken me months to grow myself.
In Civ or Terraria, when I start anew it's like a world reset. Everything goes back to when I first started. In Haven, starting a new character does not reset the world, and the state of the world taints your character development. Progression speeds up dramatically yet feels less satisfying as it's just a matter of lucking into a good place to loot or a good deal in trade, rather than something you actually worked for. And the worst part: The things you did work for retroactively lose value once you luck into easy upgrades. (I would argue that this is also best argument against making trade too easy: It risks speeding up progression and may reduce the value of normal progression.)
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