Nightdawg wrote:what's the point of stats then?
To unlock new content with time obviously.
Nightdawg wrote:what's the point of stats then?
terechgracz wrote:Nightdawg wrote:what's the point of stats then?
To unlock new content with time obviously.
Nightdawg wrote:VDZ wrote:snip
feels like I'm talking to a wall lmao, sorry I bothered you
jock wrote:I agree but this wouldn't solve the problem in a good way. Much better ways to do it.
Sevenless wrote:iamahh wrote:ZoddAlmighty wrote:Have you tried changing mine levels? And maybe prospecting ? You have 9 mine levels, I'm honestly doubthfull you explored that much on all 9 levels.
only up to level 5(need 100 Black Ore for level 6), didn't prospect much because is very limited and need to tunnel anyway
Ores are regionaly clumped like biomes, finding no BO but lots of G/S makes sense if you're stuck in that region. "digging half your continent" makes it sound like one of the smaller continents, and for sure the ore regions can be pretty massive. I'd say they can be as large as biome clumps, and those things are pretty massive.
You can absolutely get dicked over by not having a BO region near you. Perhaps an argument that BO should appear in all ore regions at least a bit.
(Not sure how regions are maintained between ore levels, but this world we got caught in the same thing as you and had to buy BO to get through L6 iirc)
VDZ wrote:Nightdawg wrote:VDZ wrote:snip
feels like I'm talking to a wall lmao, sorry I bothered you
What you're saying is akin to claiming running someone over with a car is no different from bumping into someone when walking, because both are unexpected and likely unintentional collisions that could cause harm. Technically you are correct, but the scale is so absurdly different that you aren't in practice. You can't fuck up curios so badly that killing yourself is the optimal choice for further character progression, whereas for food that's not only possible but pretty much guaranteed to happen unless you know exactly what you're doing.
Nightdawg wrote:VDZ wrote:What you're saying is akin to claiming running someone over with a car is no different from bumping into someone when walking, because both are unexpected and likely unintentional collisions that could cause harm. Technically you are correct, but the scale is so absurdly different that you aren't in practice. You can't fuck up curios so badly that killing yourself is the optimal choice for further character progression, whereas for food that's not only possible but pretty much guaranteed to happen unless you know exactly what you're doing.
A wall.
You can quest for 1 day and lower your hunger by like 400% back down to 300% efficiency btw.
mulamishne wrote:Nightdawg wrote:VDZ wrote:What you're saying is akin to claiming running someone over with a car is no different from bumping into someone when walking, because both are unexpected and likely unintentional collisions that could cause harm. Technically you are correct, but the scale is so absurdly different that you aren't in practice. You can't fuck up curios so badly that killing yourself is the optimal choice for further character progression, whereas for food that's not only possible but pretty much guaranteed to happen unless you know exactly what you're doing.
A wall.
You can quest for 1 day and lower your hunger by like 400% back down to 300% efficiency btw.
And then you're still behind the guy who was originally efficiently eating at 300%, because he's doing quests to stay in 300%.
You're also spending time that you could be spending on something else to fix an incredibly punishing mistake.
VDZ wrote:jock wrote:I agree but this wouldn't solve the problem in a good way. Much better ways to do it.
Suggest some?