Game Development: Tough Jugs

Announcements about major changes in Haven & Hearth.

Game Development: Tough Jugs

Postby jorb » Sun Jun 05, 2022 11:05 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added an animation to turn and look. When the character is interacting with things, he will now turn to look at them.
  • Added "Glass Jug", water vessel. Contains 5l of fluid.
  • Added "Tough Root", occasional drop when digging up stumps.
  • Added "Root Woven Brooch", gilding.
  • Added a "Wicker" resource. Currently "Tough Root"s, "Branch"es, and "Straw String" count as "Wicker". "Wicker Basket"s, "Wicker Picker"s and "Bread Basket"s now ask for wicker, rather than branches specifically.

Key Fixes
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  • Cattle should no longer roam-walk through open gates.

Small Fixes
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  • Can now inspect "Dove Cote"s to get an indication of how the doves are doing.
  • Redrew the "Branch" icon in higher resolution.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Robber's Tricorne".

Store Description wrote:Image$9 This hat lies in waiting on moonless nights along roads less traveled, dreaming of blood and treasure.


All Gold subscribers have been awarded the "Robber's Tricorne", free of charge.

In the Pipe
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  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Tough Jugs

Postby Zachary09 » Sun Jun 05, 2022 11:07 pm

Good patch! Thank you Jorb!
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Re: Game Development: Tough Jugs

Postby DDDsDD999 » Sun Jun 05, 2022 11:07 pm

Thank you for blessing us with a patch for pride month.
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Re: Game Development: Tough Jugs

Postby Zentetsuken » Sun Jun 05, 2022 11:12 pm

we can finally smelt all those pesky boulders thank you
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Re: Game Development: Tough Jugs

Postby losexd » Sun Jun 05, 2022 11:16 pm

jorb wrote:Redrew the "Branch" icon in higher resolution.


FINALLY 4k branch icon !!

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - :D


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
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Re: Game Development: Tough Jugs

Postby loftar » Sun Jun 05, 2022 11:18 pm

Client modders may also want to have a gander over here.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Tough Jugs

Postby pawnchito » Sun Jun 05, 2022 11:52 pm

jorb wrote:Key Fixes
-----------------------
  • Cattle should no longer roam-walk through open gates.



Loftar returns to the forums and brings us this gift from the gods themselves. Tell me the rest of the animals will be next?!
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Re: Game Development: Tough Jugs

Postby shotmichael » Sun Jun 05, 2022 11:55 pm

Does this include the secret update for roosters/gamecocks? The one where chasing chickens in spring time has a chance for one of them to brace its talons and fight you
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Re: Game Development: Tough Jugs

Postby jorb » Sun Jun 05, 2022 11:55 pm

pawnchito wrote:Loftar returns to the forums and brings us this gift from the gods themselves. Tell me the rest of the animals will be next?!


By cattle I mean domestic animals generally. Same for all of them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Tough Jugs

Postby DDDsDD999 » Sun Jun 05, 2022 11:57 pm

It seems you forgot to make the jugs fit in belts.
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