Game Development: Guided Ermine

Announcements about major changes in Haven & Hearth.

Game Development: Guided Ermine

Postby jorb » Sun Jun 19, 2022 10:32 pm

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Thatched Chair", chair.
  • Added "Ermine Cloth", alternative cloth, mostly for variable material purposes atm.

Key Fixes
-----------------------
  • Added the ability to guide animals. If you have a leashed animal, you can right-click its leash and "Guide" the animal. The animal then walks wherever you click. Other animals your guided animal hits are "Shoo":ed. Cow Bowling intensifies. Pretty sweet. Should, in retrospect, have put this ability on the animal, rather than on the leash. May fix in the future.
  • Added eaten fodder quality to the tooltip on the hunger meters on domesticated animals. Can now determine the average quality of their eaten fodder.

Small Fixes
-----------------------
  • Goats now give an amount of milk more akin to sheep, rather than cows.
  • Party list no longer uses an old layout from Legacy, meaning it no longer has unneccessarily small avatar views improperly centered.
  • The main avatars (Upper left/right corners) no longer bleed through their frames.
  • Similar fix for the enemy list, which now also scrolls instead of arbitrarily clipping when you have many fighting relations.
  • Character selection list has similar fixes and also scrolls smoothly.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Syringe Beret".

Store Description wrote:Image$9 The medics of the Mobile Infantry are always on standby to deliver stimpacks as needed.


All Gold subscribers have been awarded the "Syringe Beret", free of charge.

In the Pipe
-----------------------
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Guided Ermine

Postby noindyfikator » Sun Jun 19, 2022 10:33 pm

Patch!!!
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Guided Ermine

Postby noindyfikator » Sun Jun 19, 2022 10:35 pm

Great patch, thank you
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Guided Ermine

Postby Nightdawg » Sun Jun 19, 2022 10:35 pm

A hat that is not another stupid ugly top hat reskin.

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if you're reading this, you're a nerd.
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Re: Game Development: Guided Ermine

Postby Zentetsuken » Sun Jun 19, 2022 10:37 pm

nice vaccine hat, you should make it mandatory for us to buy it
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Re: Game Development: Guided Ermine

Postby TheServant » Sun Jun 19, 2022 10:39 pm

Cool hat, fine update. Smooth as a breeze
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Re: Game Development: Guided Ermine

Postby bumfrog » Sun Jun 19, 2022 10:43 pm

very nice lil patch, and a truly new hat!

almost don't need new hats, when you're posting all this cap:
jorb wrote:
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Our primary development direction is toward object-controlled-objects.
Last edited by bumfrog on Sun Jun 19, 2022 10:44 pm, edited 1 time in total.
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Re: Game Development: Guided Ermine

Postby Schattengaenger » Sun Jun 19, 2022 10:44 pm

Thank you for the chair. I like it.
Good patch all around.
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Re: Game Development: Guided Ermine

Postby DonVelD » Sun Jun 19, 2022 10:49 pm

original looking hat, nice
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Re: Game Development: Guided Ermine

Postby Zentetsuken » Sun Jun 19, 2022 10:50 pm

jorb wrote:We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
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