loftar wrote:fairystyle wrote:character can not fill that nod
In what way can you not fill it, more exactly?
Sorry, yeah I missed to add some details:
1st picture - nod between scaffold #2 and #3 worked well and created a ridge
2nd picture - I broke scaffolds #1 and #2 to show the nod between pre-existing cliff and newly created one, which didn't want to get filled with soil (more exactly - wouldn't let me step closer, like it did with good working scaffolds)
I guess that's related to natural-artificial cliff transition
