Game Development: Mulch Embankment

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mulch Embankment

Postby Nightdawg » Sun Jul 10, 2022 11:17 pm

fairystyle wrote:
Nightdawg wrote:
loftar wrote:How so?


You literally never played this game long enough to realise how broken cliffs are in terms of movement/pathfinding, have you?


Your cliff experience compared to mine is literally nothing, no matter what you imagine about it and how hard you try to think that you are somebody in this game


Mate I was talking to the developer of the game, not you. I literally replied to his message.
You know, the guy we EXPECT to be aware of this stuff, not you. Calm down lmao
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Re: Game Development: Mulch Embankment

Postby fairystyle » Sun Jul 10, 2022 11:20 pm

Nightdawg wrote:
Mate I was talking to the developer of the game, not you. I literally replied to his message.
You know, the guy we EXPECT to be aware of this stuff, not you. Calm down lmao

Misinterpreted your message, sorry for rudeness, took it on my account
My bad!
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Re: Game Development: Mulch Embankment

Postby loftar » Sun Jul 10, 2022 11:36 pm

SnuggleSnail wrote:correct me if I'm wrong, but I don't think there's any (reasonable/intended) way to remove this (south facing) cliff

Maybe your inability to do so stems from not knowing the aforementioned digging mechanics, but this is how I'd do it:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Mulch Embankment

Postby DDDsDD999 » Sun Jul 10, 2022 11:40 pm

jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
  • Added chore to make your base take longer to raid. Rev up those bots!
  • Added chore to make raiding a base take longer and eat up a million hitpoints.

Good update
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Re: Game Development: Mulch Embankment

Postby bumfrog » Sun Jul 10, 2022 11:43 pm

ayo nice file format :lol:
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Re: Game Development: Mulch Embankment

Postby mulamishne » Sun Jul 10, 2022 11:44 pm

No patch for 3+ weeks and we only get a VERY untested random feature.

Very cool! Buy the hat!
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Re: Game Development: Mulch Embankment

Postby pawnchito » Sun Jul 10, 2022 11:44 pm

Bruh wtf. nice nice.
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Re: Game Development: Mulch Embankment

Postby Zentetsuken » Sun Jul 10, 2022 11:45 pm

mulamishne wrote:No patch for 3+ weeks and we only get a VERY untested random feature.

Very cool! Buy the hat!


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Re: Game Development: Mulch Embankment

Postby Nightdawg » Sun Jul 10, 2022 11:45 pm

mulamishne wrote:No patch for 3+ weeks and we only get a VERY untested random feature.

Very cool! Buy the hat!


And a gold sub
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Re: Game Development: Mulch Embankment

Postby loftar » Sun Jul 10, 2022 11:46 pm

bumfrog wrote:ayo nice file format :lol:

What about it? It's standard WebM.
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