Game Development: Mulch Embankment

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mulch Embankment

Postby Kittenykat » Mon Jul 11, 2022 12:25 am

Batguano wrote:Need to clarify if world reset happens this year or not. Players can't spend a lot of valuable time on a world that could die next month. Devs you should inform us about that.

Nobody actually cares about this, they just want to be able to set a date on the calendar so they can log in day 1 and be F1rSt!!1!!1!11!11(one)!1! :p
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Re: Game Development: Mulch Embankment

Postby Baba_Ji » Mon Jul 11, 2022 12:30 am

Make it work reliably with survey, or it doesn't work. In a week this will be forgotten knowledge. You need to make these things work intuitively with current systems.
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Re: Game Development: Mulch Embankment

Postby loftar » Mon Jul 11, 2022 12:54 am

Baba_Ji wrote:Make it work reliably with survey, or it doesn't work. In a week this will be forgotten knowledge. You need to make these things work intuitively with current systems.

The digging/dropping mechanics should probably be properly documented, yes, but I don't consider them "non-current systems". Surveys aren't meant to be the be-all and end-all of landscaping. I guess that's not to say that I shouldn't consider ways of making surveys work better with this, but still.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Mulch Embankment

Postby DonVelD » Mon Jul 11, 2022 1:19 am

Kittenykat wrote:Nobody actually cares about this, they just want to be able to set a date on the calendar so they can log in day 1 and be F1rSt!!1!!1!11!11(one)!1! :p

"Sprucecap try not to get emotional about their 17q shit getting reset challenge (IMPOSSIBLE)"
Piss off with your strawman retard.
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Re: Game Development: Mulch Embankment

Postby Bawhoppen » Mon Jul 11, 2022 2:31 am

Fostik wrote:No way, there was a feature that allowed to dig all 4 tile corners one by one, without standing on a dot?

How much things like that we don't know yet?

It genuinely kind of amazes me that we never knew about it. It would have changed so many of my digging projects if I had known.
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
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Re: Game Development: Mulch Embankment

Postby Ferinex » Mon Jul 11, 2022 5:49 am

Re Conversation System. The times have changed. Train a transformer, use huggingface or otherwise, train it with your lexicon or desired example set. You'll have a wonderful conversation system in no time. Maybe this is what you are already doing?
i guess they never miss huh
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Re: Game Development: Mulch Embankment

Postby Apocoreo » Mon Jul 11, 2022 7:45 am

At this point I think they'd need to remake the whole game and document as they go for anyone to actually know how to play the goddamn thing.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Re: Game Development: Mulch Embankment

Postby springyb » Mon Jul 11, 2022 7:46 am

loftar wrote:
fairystyle wrote:Tries to run into nod, but ends up stopping there doing nothing I guess

Right, you're trying to drop soil on that exact vertex, causing the character to go into climbing mode.

Admittedly I'm not sure if this is documented anywhere (I guess it wouldn't surprise me if it isn't, and that should probably be fixed), but there is a mechanic by which you can Ctrl+Shift-click with soil on a tile to raise all the four corners of it to the level of the highest corner, and that works by walking to the center of said tile, avoiding the climbing mode. In other words, hold soil, and Ctrl+Shift+Right-click on the green X:
a.png

The same mechanic exists for digging as well, Ctrl+dig-click to level a tile down to the level of the lowest corner.


You should have just put this as part of the patch notes and said it was new lol
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Re: Game Development: Mulch Embankment

Postby vatas » Mon Jul 11, 2022 8:16 am

Since they were mentioned, Survey QoL ideas
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Game Development: Mulch Embankment

Postby Leksar » Mon Jul 11, 2022 12:44 pm

loftar wrote:Does H.264 work better for you than VP9? Are you reading the forums on some Apple device? I don't know of anything else that doesn't support WebM.

I bet the problem is with "http" links.
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