telum12 wrote:The_Lich_King wrote:I think a soft cap at 500 would be good with a exponential cost of x1.5 the number of FEPs beyond 500. I.E to get from 500 to 501, would take you 501.5 FEPs, but to get from 699 to 700 would take 1000 FEPs. That would still reward people for playing more, but would mean that peoples stat growth would be substantially reduced after the soft cap.
FEP requirement already grows polynomially, and the effect of e.g. STR is reduced by the fourth-square. Changing this to exponential is asinine.
Actually, while FEP requirement grows, the percentual increase keeps shrinking the further you get.
- To gain a stat at 10 max stat costs you 10 FEPs.
- To gain a stat when your highest is 20 costs you 20 FEPs, a 100% increase since you were at 10 stats.
- At 30 stats, you need 30 FEPs to gain another stat, a 50% increase since you were at 20.
- At 40 stats, you need 40 FEPs to gain another stat, a 34% increase since you were at 30.
- At 500 stats, you need 500 FEPs to gain another stat, a 2% increase since you were at 490.
While the total amount of FEPs consumed to reach a certain level keeps increasing, the gaps between the stat gains keep getting closer and closer. In addition, there's also the variety bonus which is more likely to trigger more often as you have to consume more food, which even further reduces the gap between the 'levels'.
In most exponential experience systems, it takes far more experience to get from level 90 to level 100 than it does to get from level 1 to level 50. In Haven's FEP system, if one were to start at 1 stats (you start at 10 in practice, but let's start at 1 for the comparison) it would take 1274 total FEPs to get a stat to 50, but to get from 90 in a stat to 100 takes only 955 - significantly less. Going from 100 in a stat to 110 takes only 1055 - only 100 FEPs more than (or a 10.5% increase from) the previous set of 10.
Of course, there is a major compounding factor here, which is that this increase is applied to
every stat you raise; you don't go from level 90 to level 100 once like in stand-still-and-bash-monsters MMORPGs, you repeat that process per stat. In practice, however, better players (not me) tend to focus on very specific stats at the expense of the other stats (see for example the
'Post your stats' thread, where most players have tons of STR, AGI and/or CON while often still having double-digit CHA, DEX and PSY). Only people who try to do everything on their main rather than making dedicated alts for everything get double-fucked by both requiring vastly more FEPs
and getting fucked over harder by the hunger system (which is based purely on the amount of food consumed*, not your stats). But hey, at least I have more CHA, DEX and PSY than most of the people who can rape me with ease!
* Akshually, it's the combined hunger of consumed foods, but let's assume people eat efficiently and disregard 95+% of food items in-game as the current hunger system demands.