You literally nerfed 300% to someting aroung 260%
We had first 100 hunger with 300%, now we have first 100 dropping from 300% to 223%, so ~261% average.
Edit: well, this is incorrect because drop is non linear, so nerf should be even worse
GamingRAM wrote:jorb wrote:Thanks for all the input. We had a long discussion about hunger, recognizing your concerns about having to grind all day erry day to maintain 300% Food Efficacy and came up with this instead of what we originally had suggested in OP:
- Reworked hunger
- There is now only one tierless hunger meter, rather than one with seven distinct tiers. The new meter holds 1000 units of hunger, wheras the old meter tiers combined held 700. The hunger values on food dishes will thus be presented as ‰, rather than %.
- Rate of Decay of the hunger meter, and Food Efficacy (FEP% bonus), is determined by where on the continuum of the meter you currently are, rather than by tier.
- Hunger decays by the cube of the current effect level, rather than the square of it.
- Maximum Food Efficacy is x3, and minimum is x1/3, a FEP bonus span from 300% to 33.333...%.
- By removing the discrete tiers, since every piece of food eaten will now slow you down to some extent with no "freebies", we believe it will become a more nuanced question what the optimal hunger level is, hopefully abolishing the psychology of feeling that one has to always operate at the 300% level.
Significantly more elegant imho, and a change I am very happy with, but feel free to opine. Updating OP.
To clarify does this mean eating something will cut down the 300% multiplier by percentage? Say eating something at the full 300% would drop it down to say, 297%?
Pickard wrote:You literally nerfed 300% to someting aroung 260%
We had first 100 hunger with 300%, now we have first 100 dropping from 300% to 223%, so ~261% average.
GamingRAM wrote:I can see this being a bit annoying in the early world however, where we are all still eating blueberries and rats on sticks.
jorb wrote:Thanks for all the input. We had a long discussion about hunger, recognizing your concerns about having to grind all day erry day to maintain 300% Food Efficacy and came up with this instead of what we originally had suggested in OP:
- Reworked hunger
- There is now only one tierless hunger meter, rather than one with seven distinct tiers. The new meter holds 1000 units of hunger, wheras the old meter tiers combined held 700. The hunger values on food dishes will thus be presented as ‰, rather than %.
- Rate of Decay of the hunger meter, and Food Efficacy (FEP% bonus), is determined by where on the continuum of the meter you currently are, rather than by tier.
- Hunger decays by the cube of the current effect level, rather than the square of it.
- Maximum Food Efficacy is x3, and minimum is x1/3, a FEP bonus span from 300% to 33.333...%.
- By removing the discrete tiers, since every piece of food eaten will now slow you down to some extent with no "freebies", we believe it will become a more nuanced question what the optimal hunger level is, hopefully abolishing the psychology of feeling that one has to always operate at the 300% level.
Significantly more elegant imho, and a change I am very happy with, but feel free to opine. Updating OP.
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