fedor77 wrote:
As a new player, to me the most unattractive thing about old worlds is playing on what are essentially abandoned realms, you start with a boost to stats no matter where you land, which feels unearned and destroys that sensation of having a fresh start, constantly bumping into abandoned civilizations while you look for a place to settle, mines are already explored killing the feeling of discovery, fishing(which i personally love) makes you find some fantastic gear that you should not have access to yet. The land is already tamed.
I think being able to land on uncharted territory, if possible, should be a option when starting, but i have no clue how big the world truly is, that maybe everything has already been touched by other players. I don't care about fairness, and i would rather be sabotaged than be boosted.
If you goal is to attract the broader gaming audience, with what is being proposed here, you are making the game lean towards a battle royale.
So far player spawn spots have been almost completely limited to the centre of the world. The landmasses around the edges are much more thinly settled and it is easy to find caves with undisturbed dust and no sign of other miners. I am pretty sure, from the absence of random hearth fires dotting the woods, that people only get there by boat.
If you join late game and want that experience, the trick is to work immediately to boat building, make a canoe and paddle until you find a swirling vortex and go through it. Your canoe will always survive one trip, and can be mended with blocks for a second try through the vortex you just arrived at, if the site doesn't look promising.
If you do that you usually find wilderness that is almost pristine in just a few jumps.