Is there night vision option in Ender client? Feels like i'm stupid, can't find it.
upd: nvm, just found brightn view option in camera settings
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Z1ggy
- Posts: 37
- Joined: Mon Jan 11, 2010 1:06 am
Re: Ender Client
Last edited by Z1ggy on Fri Aug 12, 2022 8:46 pm, edited 1 time in total.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
I've updated beta launcher, please re-download it from the first post and try launching. Hope this helps. Merged some newer code and configs from loftar's launcher.
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Wallbound
- Posts: 20
- Joined: Thu Jul 11, 2013 7:39 pm
Re: Ender Client
I can get the game to run at all. With Ender, I get this..
I've doubled checked it and the file is right where it says it can't find it.
If I go to the login page and log in then click play, it downloads a zip file that has no way of running the game. no bat file no launcher nothing. It just keeps downloading a useless zip file.
I've doubled checked it and the file is right where it says it can't find it.
If I go to the login page and log in then click play, it downloads a zip file that has no way of running the game. no bat file no launcher nothing. It just keeps downloading a useless zip file.
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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Re: Ender Client
Something appears to have broken with the Track Object feature.
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Wallbound
- Posts: 20
- Joined: Thu Jul 11, 2013 7:39 pm
Re: Ender Client
Now I can get Ender to launch but I get this error. Any help would be nice. I am running an Nvidia 3060 RTX card.
com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x2a18dfa7]], idx 0], pfdID 10, ARB-Choosen true,
requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
chosen GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
at java.desktop/java.awt.Container.addNotify(Container.java:2804)
at java.desktop/java.awt.Window.addNotify(Window.java:791)
at java.desktop/java.awt.Frame.addNotify(Frame.java:495)
at java.desktop/java.awt.Window.pack(Window.java:829)
at haven.MainFrame.<init>(MainFrame.java:189)
at haven.MainFrame.main2(MainFrame.java:409)
at haven.MainFrame.lambda$main$0(MainFrame.java:448)
at java.base/java.lang.Thread.run(Thread.java:833)
com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x2a18dfa7]], idx 0], pfdID 10, ARB-Choosen true,
requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
chosen GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
at java.desktop/java.awt.Container.addNotify(Container.java:2804)
at java.desktop/java.awt.Window.addNotify(Window.java:791)
at java.desktop/java.awt.Frame.addNotify(Frame.java:495)
at java.desktop/java.awt.Window.pack(Window.java:829)
at haven.MainFrame.<init>(MainFrame.java:189)
at haven.MainFrame.main2(MainFrame.java:409)
at haven.MainFrame.lambda$main$0(MainFrame.java:448)
at java.base/java.lang.Thread.run(Thread.java:833)
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Try downloading beta launcher from first post. Report if that works.Wallbound wrote:Now I can get Ender to launch but I get this error. Any help would be nice. I am running an Nvidia 3060 RTX card.
com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x2a18dfa7]], idx 0], pfdID 10, ARB-Choosen true,
requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
chosen GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
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Wallbound
- Posts: 20
- Joined: Thu Jul 11, 2013 7:39 pm
Re: Ender Client
Yep... The bata worked just fine. Thank You.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Good. I've updated regular launcher now too, please re download it if you have issues.Wallbound wrote:Yep... The bata worked just fine. Thank You.
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cb111
- Posts: 35
- Joined: Wed Aug 10, 2022 12:28 pm
Re: Ender Client
Hey ender, thanks for the hard work. ive been using your client for years.
yesterday after several hours of playing i started encountering errors which seem to be related to resources not loading.
I've tried the both the beta and regular client, and vanilla client with the same result. However I can use purus client without issue, but its painful to use...(sorry shubla)
maybe some helpful information below:
linux, kernel 5.18.16
tried openjdk 11 17 and 18
i use java -jar launcher-hafen.jar (from the terminal) to run the game in its own containing folder. but have tried swapping between home and other directories. same result.
this is what it looks like as soon as i login, lasts for about 60 seconds before erroring out
ive noticed the first line of the code below, sometimes it will say a specific item. aka gfx/tiles/bonesaw ect
any ideas? and is there a way to download all the resources and store them locally?
yesterday after several hours of playing i started encountering errors which seem to be related to resources not loading.
I've tried the both the beta and regular client, and vanilla client with the same result. However I can use purus client without issue, but its painful to use...(sorry shubla)
maybe some helpful information below:
linux, kernel 5.18.16
tried openjdk 11 17 and 18
i use java -jar launcher-hafen.jar (from the terminal) to run the game in its own containing folder. but have tried swapping between home and other directories. same result.
this is what it looks like as soon as i login, lasts for about 60 seconds before erroring out
any ideas? and is there a way to download all the resources and store them locally?
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cb111
- Posts: 35
- Joined: Wed Aug 10, 2022 12:28 pm
Re: Ender Client
I also just tried it with a different linux distro on a different hard drive, to try it fresh. same results. i noticed some files and folders were populating in my home directory as well as in my containing directory that im running the client from. i thought that was strange since i dont remember this happening in the past. i wonder if any other linux users are having this issue?
