Game Development: Liberty Shrimp

Announcements about major changes in Haven & Hearth.

Game Development: Liberty Shrimp

Postby jorb » Sun Sep 11, 2022 10:05 pm

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Liberty Caps", mushroom. Can be grown in pots. Pretty trippy.
  • Added "Bay Shrimp", a shrimp zooming about in shallow ocean water. Can currently only be picked via minimap.
  • Added "Shrimp Skewer", food made from shrimps.

Key Fixes
-----------------------
  • Reworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game Credo: Industry dependent drugs come only later in the credo. Earlier drug quests focus on "Liberty Caps". Reduced amount of "Experience" quests significantly. Added quests to dance and do drugs under various specific conditions (rain, time of day, &c). Let us know how it feels now.
  • Palisades will now never cascade from unclaimed land to claimed land.
  • Fixed a bug by which it was possible to cross a claim border without a trespassing check when following a ridge.

Small Fixes
-----------------------
  • "Gauze" should now provide some protection to treated wounds from further wound combination when taking new damage.
  • "Reeds" are now an alchemical ingredient.
  • Crafting "Irrlantern" discovers "Lantern Stand".
  • Various cookie cutters are now discovered with "Gingerbread Dough".
  • "Stone Pine" & "Black Pine" now give tar in amounts closer to "Pine".
  • Can use a "Pickaxe" to mine "Star Shard"s.
  • Fixed some poor implementations of old instruments preventing them from being equipped from belt via hotkey.
  • Casting molds now present their required casting materials, rather than just the cost of the mold.
  • All casting molds are now unlocked with discovery of metal.
  • Casting recipes (e.g. Tinker's Throwing Axe) can now present their tool values in tooltips.
  • "Metal Cabinet"s can now be built outside.
  • Reworked damage from crabs in the direction of leniency. Gloves should now always reduce damage taken, even if you do take it.
  • Hedgehogs now give "Quill'd" wounds if you attempt to punch them.
  • Can now mousewheel from "Creels" and similar containers.
  • "Inspect" pointer now provides name tooltips for most anything that has them, including various map terrains. Particularly added for mined out tiles in caves, but will expand.
  • Buffed various curiosities: Bear Teeth, Boar Tusk, Lamp Stalk, everything Itsy Bitsy related.
  • Nerfed various curiosities: Mistletoe.
  • Buffed and harmonized various foods: Bread, Chantrelles, Blueberries, Lingonberries, Grubs, Cavebulbs, some fruits, nuts, & shrooms.
  • "Raw Hide!" should no longer cost experience points to activate when there are no horses around, and should also not cost 2x reported cost when there are. Adjusted the stun effect timer downward somewhat, particularly in the farther reaches of the effect.
  • Cellars no longer require just one boulder mined out to complete.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Papaya Hat".

Store Description wrote:Image$9 A note of sweet perfume, and the damp of lush jungle, speaking of the fat of the land, and of fruit in abundance.


All Gold & Silver subscribers have been awarded the "Papaya Hat", free of charge.

In the Pipe
-----------------------
  • Looking to do more rain and weather related things.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point. Note: The inspect functionality and liberty cap mushroom effect were not ported to the old resources. We will, for serious, begin to phase them out.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Liberty Shrimp

Postby DDDsDD999 » Sun Sep 11, 2022 10:05 pm

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Re: Game Development: Liberty Shrimp

Postby Vigilance » Sun Sep 11, 2022 10:05 pm

Very cool, thanks for the Content!
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Re: Game Development: Liberty Shrimp

Postby Robertzon » Sun Sep 11, 2022 10:06 pm

cool
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Re: Game Development: Liberty Shrimp

Postby EditDotEXE » Sun Sep 11, 2022 10:08 pm

Shrimp added, game is now runescape.
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Re: Game Development: Liberty Shrimp

Postby dorag » Sun Sep 11, 2022 10:09 pm

jorb wrote:.
[*] Reworked damage from crabs in the direction of leniency. Gloves should now always reduce damage taken, even if you do take it.

Enjoy!

eyy i need less crab alts now for crab cakes
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Re: Game Development: Liberty Shrimp

Postby Zyean » Sun Sep 11, 2022 10:10 pm

jorb wrote:
  • Cellars no longer require just one boulder mined out to complete.


:(
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Re: Game Development: Liberty Shrimp

Postby yeahok » Sun Sep 11, 2022 10:10 pm

nice
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Re: Game Development: Liberty Shrimp

Postby pawnchito » Sun Sep 11, 2022 10:10 pm

Amazing patch love it.

jorb wrote:z
[*] Cellars no longer require just one boulder mined out to complete.[/list]

OH GOD WHY!?
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Re: Game Development: Liberty Shrimp

Postby shubla » Sun Sep 11, 2022 10:11 pm

jorb wrote:[*] Added "Liberty Caps", mushroom. Can be grown in pots. Pretty trippy.

nice
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