jorb wrote:
- Implemented armor gilding. (Most) Pieces of armor can now be gilded, much like normal equipment.
I rly do not want this unless you heavily nerf gems. Tryhards will have dbl ur base strength to begin with, and you'll be able to dbl your strength from these gildings. Gems are too powerful for how hard they are to get if they can go on everything, and getting cleaved for half your HP at 30/30 is very big cringe.
I also do not want to feel like I'm losing just because I took armor damage regardless of if I win or not. Why make even engaging in PVP so costly? It really feels like you should do everything in your power to make everybody have the tools they need to PVP if they really want to.
Also, it would be cool if you implemented a way to siege down safepalis or random claims that are literally not being defended for several days