Game Development: Darkwood Gilding

Announcements about major changes in Haven & Hearth.

Re: Game Development: Darkwood Gilding

Postby jordancoles » Sun Oct 16, 2022 10:18 pm

I'm more open to allowing gilds on weapons rather than armor

You can basically remove the negative AGI on steel armor since one gem will counteract it and then some.
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Re: Game Development: Darkwood Gilding

Postby DonVelD » Sun Oct 16, 2022 10:20 pm

Armor gilding is not a way to go, especially with gems which are OP.
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Re: Game Development: Darkwood Gilding

Postby buttepai » Sun Oct 16, 2022 10:21 pm

Please release the kitty hat for girls
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Re: Game Development: Darkwood Gilding

Postby jorb » Sun Oct 16, 2022 10:21 pm

Ok, since armor gilding was controversial(tm) we decided to hold off on it at least for now, to see where the discussion goes if nothing else. Keep opining.

Kept the change by which armor is disabled, rather than destroyed, when reaching 0 HP.

Updated OP to reflect.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Darkwood Gilding

Postby Zentetsuken » Sun Oct 16, 2022 10:21 pm

messiahxD wrote:
Since "Wrecking Ball"s are apparently the hot new meta for breaking into bases, we made it so that "Wrecking Ball"s can only ever be deployed or used with appropriate permissions.

Is Haven even considered a "sandbox" game if you police the way people siege into other bases? I mean this is just a stupid way to nerf sieging AFTER you already made it harder to raid villages :?


The amount of people sieging is negligible. This piece of the smoking trash pile effects maybe 4 people tops. Wrecking ball was always a base redecoration tool and now it can be updated to have agreeable and potentially adjustable splash mechanics and become an actual useful tool.
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Re: Game Development: Darkwood Gilding

Postby Edhardt » Sun Oct 16, 2022 10:21 pm

Too bad

Now no sense wear clothes
Waiting for farmers with leather armor
Last edited by Edhardt on Sun Oct 16, 2022 10:22 pm, edited 1 time in total.
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Re: Game Development: Darkwood Gilding

Postby mulamishne » Sun Oct 16, 2022 10:21 pm

jorb wrote:Ok, since armor gilding was controversial(tm) we decided to hold off on it at least for now, to see where the discussion goes if nothing else. Keep opining.

Aight, remove the change to wrecking balls and make them affected by catapult and archery towers.
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Re: Game Development: Darkwood Gilding

Postby Forik » Sun Oct 16, 2022 10:22 pm

jorb wrote:Ok, since armor gilding was controversial(tm) we decided to hold off on it at least for now, to see where the discussion goes if nothing else. Keep opining.


Horrible idea imo it's just gonna make titans stronger and people who can't access gems as easily weaker, there'd also be no purpose in wearing regular clothes anymore.
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Re: Game Development: Darkwood Gilding

Postby jordancoles » Sun Oct 16, 2022 10:23 pm

Normal gilds on armor wouldn't be terrible, but gems push it over the edge. Gems are just crazy strong and limiting them to the jewlery has helped so far in terms of keeping it somewhat reasonable but there are tons of armor slots and having gems in them all is just fucked

Gems in weapons could be okay, since it's 1 extra slot rather than half the equipment menu getting a big buff
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Game Development: Darkwood Gilding

Postby Nightdawg » Sun Oct 16, 2022 10:24 pm

SnuggleSnail wrote:Image

this but on every slot cringe cringe cringe cringe cringe



CAN WE PLEASE NOT DO THIS JORB?

jesus christ, I can't wait for the people that have 50 NPCs in their villages to have 40 more gems than me and have +1200 str gear

haha fun
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