'The Mind Liberated' visual effect is too obnoxious

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'The Mind Liberated' visual effect is too obnoxious

Postby Asgaroth22 » Sun Nov 13, 2022 2:41 pm

Especially the screen flashing white every 2 seconds - it makes it impossible to play the game for me. My client doesn't have a feature to turn off drug effects so every time I get that mystic quest I have to afk for 30 minutes for the effect to go away before I can continue playing.
You know the epilepsy warnings most games put up in the loading screen? The current effect should be an example of what to avoid. I'm not saying remove it completely, but perhaps tone it down so the game is actually playable.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Sevenless » Sun Nov 13, 2022 3:11 pm

I didn't want to soapbox this before, but I guess it's time I be honest.

I'm housebound disabled due to chronic migraine. Wide term, but they prefer wide terms medically lately. For me I have a migrain every minute of every day, and exposure to certain triggers causes severe attacks that often cause me to pass out. Flashing that doesn't bother most people is something I have to avoid, but flashing that bothers normal people is definitely going to ruin my day. I had to ask my custom client friend to make a tiny tweak to the base game that let me toggle the flashing effect off and that's all I needed to be able to play.

I'm an extreme case, one in 300,000 kind of disease, so I get that accommodating me isn't going to be high on the priority list. That said, usually anything that I find too bothersome to deal with healthy players also dislike but not enough that it's worth raising a fuss over. I'm kind of like a canary in a coal mine. All it takes is a UI toggle to make the game playable for me.

My wife is a controlled epileptic (no longer has seizures due to the medication she's on). Earlier loftar said to the effect that "epilepsy is overblown by the internet" with regards to trigger warnings and attempts to accommodate. And to be honest, kind of. See, people with really bad epilepsy will protect themselves by doing things like disabling autoplay on videos and sticking to media types that don't typically include flashes or strobing effects. Animal crossing lets plays for example are safe, haha 12yo funny memes not so much. Up until now, haven was very much a safe media option because of how the lighting is handled.

The thing that these overblowing "protect the world!" nutbags on the internet don't realize, is that controlled epilepsy is not immune to epileptic triggers nor do they immediately seize, it has a different effect. My wife when exposed to a flickering light in our apartment building will get nauseous and feel unwell for 10-20 minutes. A really bad exposure to a broken display screen a month ago had her unable to stand for 10 minutes due to nausea/wooziness, and then 3 more hours of feeling horrible. If she wasn't on medication, the light may or may not have made her have a seizure, the bad exposure definitely would have. So while they mean well, they still don't actually understand what people who are epileptic go through. And of course, they are usually horrible at identifying what exactly triggers epileptics (see tumblr's recent addiction to calling any lighting change "flashing").

It's just a toggle, and it would mean a lot to both of us. Or like As said, Accessible design where you know flashing lights can cause some players problems so you just think up alternatives. Like maybe making the game fade to grayscale, little visual artifacts moving around on the screen, there were a lot of alternatives that wouldn't have raised this issue. But the devs dismissing this when it was brought up... yeah it hurt. Where exactly do they expect the extremely, but not physically, disabled players to be? This game is ideal for soaking up hours when you have nothing but time that you desperately need to spend somehow. Even better that it's a game that gives you a "second life" to live when you can't have one IRL.

My wife has told me this is her last world because of the way the devs reacted to this. I'm heavily considering the same although for more than just that reason. Anyway soapbox over, and I guess I'm glad I had a place to say it.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Nightdawg » Sun Nov 13, 2022 4:12 pm

Please leave the flashbangs to Counter-Strike and don't give me epileptic attacks whenever I have to do a mystic credo quest.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby sMartins » Sun Nov 13, 2022 4:39 pm

Maybe, just maybe, the game is telling you that you should avoid things that make you feel bad ... or maybe it's your body telling you that? I lost the thread.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby pawnchito » Sun Nov 13, 2022 4:44 pm

Ergonomics in gaming is something is super super undervalued and something that would be awesome to have. Just like people are describing, visual effects can make some people uncomfortable. I dont have epilepsy or anything like that as far as I know but the drugged visual effects totally make the game unplayable, makes me dizzy or something after looking at it too long. Same with others in the group I play with.

This is something similar but a bit off topic, this goes a bit along with the tiny click spots that have to be done repeatedly. Like super duper fine clicking repeatedly (dreamcatchers, attacking a tiny hitbox bat, type stuff) can be really challenging with people who have developed carpal tunnel in their slave wage jobs and are trying to enjoy some leisure video game time.

As an end user bois, these small details can make a huge difference in our gaming enjoyment and can take away some of the beauty yall have created in this game.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Audiosmurf » Sun Nov 13, 2022 5:00 pm

pawnchito wrote:Eugenics in gaming is something is super super undervalued and something that would be awesome to have

Based
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Astarisk » Sun Nov 13, 2022 5:04 pm

It's been a while and I'm not actively playing this world and can't test it myself -- but I do believe these effects get disabled if you toggle weather effects to be off.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby pawnchito » Sun Nov 13, 2022 5:22 pm

Audiosmurf wrote:
pawnchito wrote:Eugenics in gaming is something is super super undervalued and something that would be awesome to have

Based


Ever play rimworld?

You can indeed turn off the effects in "toggle weather effects" I checked the Vanilla client though and I'm pretty sure that is not a feature. Lets test Cunningham's Law.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Zentetsuken » Sun Nov 13, 2022 7:28 pm

please play the game the way it was intended to be played
why are you trying to oppress the grand artistic vision of the developers
seizure inducing screen effects are a realistic depiction of what it is like to do a "a mushroom drug trip" okay?
if you dont want the side effects of doing dangerous narcotics then dont do them!
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby GamingRAM » Sun Nov 13, 2022 8:08 pm

I contacted the devs about this to, and while it was acknowledged as being obnoxious, that was about the end of it.

An acknowledgement and then promptly forgotten.
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