'The Mind Liberated' visual effect is too obnoxious

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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Nightdawg » Sun Nov 13, 2022 8:15 pm

In all seriousness, I would like to point out that when loftar added camera smoothing to the "bad" cam, I actually pointed out that it genuinely gave me motion sickness when trying it out, and he tuned down the smoothness factor without hesitation.

I have no clue how epilepsy attacks work, and how few/many flashing lights you need to trigger them, but if someone has actual knowledge on this, you should point out if the mushroom effects can actually do that.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby jorb » Sun Nov 13, 2022 11:16 pm

Will consider.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby loftar » Mon Nov 14, 2022 12:13 am

Sevenless wrote:But the devs dismissing this when it was brought up...

I never wanted to give the impression that I was dismissing it, but I personally do think the effect is fun (out of all the drug effects, it's the one I've been idly staring at the most just because I like it), and I don't like to think that kind of fun is not allowed.

An "epilepsy mode" UI toggle is not something I wouldn't consider, but on the one hand, it feels a bit weird to have it just for one minor item in the whole game, and on the other hand I'm not sure how comfortable I am with advertising a feature that ostensibly makes the game "safe for epileptics" while I don't really have the requisite medical knowledge of what is safe or unsafe for epileptics. Enough people have brought it up that I'm starting to think it might be better than not having it, though. Will, indeed, consider.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Massa » Mon Nov 14, 2022 12:29 am

get over it bruh
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby GamingRAM » Mon Nov 14, 2022 5:23 am

loftar wrote:
Sevenless wrote:But the devs dismissing this when it was brought up...

I never wanted to give the impression that I was dismissing it, but I personally do think the effect is fun (out of all the drug effects, it's the one I've been idly staring at the most just because I like it), and I don't like to think that kind of fun is not allowed.

An "epilepsy mode" UI toggle is not something I wouldn't consider, but on the one hand, it feels a bit weird to have it just for one minor item in the whole game, and on the other hand I'm not sure how comfortable I am with advertising a feature that ostensibly makes the game "safe for epileptics" while I don't really have the requisite medical knowledge of what is safe or unsafe for epileptics. Enough people have brought it up that I'm starting to think it might be better than not having it, though. Will, indeed, consider.


For cripes sake, even if you don't get epilespy from it sure as hell hurts your eyes with all the bright flashing.

I finished the Mystic Credo recently and let me tell you, every time I had to get "Totally High on Liberty Caps", I locked my character indoors and alt tabbed for 20 minutes because the flashing is that damn annoying.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Zentetsuken » Mon Nov 14, 2022 11:03 am

unreal

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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Asgaroth22 » Mon Nov 14, 2022 12:52 pm

loftar wrote:
Sevenless wrote:But the devs dismissing this when it was brought up...

I never wanted to give the impression that I was dismissing it, but I personally do think the effect is fun (out of all the drug effects, it's the one I've been idly staring at the most just because I like it), and I don't like to think that kind of fun is not allowed.

An "epilepsy mode" UI toggle is not something I wouldn't consider, but on the one hand, it feels a bit weird to have it just for one minor item in the whole game, and on the other hand I'm not sure how comfortable I am with advertising a feature that ostensibly makes the game "safe for epileptics" while I don't really have the requisite medical knowledge of what is safe or unsafe for epileptics. Enough people have brought it up that I'm starting to think it might be better than not having it, though. Will, indeed, consider.

Thanks for considering. A toggle, even for just this one minor effect, would be neat. Don't need to advertise it as anything other than an oft requested feature.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Sevenless » Mon Nov 14, 2022 3:46 pm

A little popup when it first gets consumed on a client saying "this effect causes flashes of light, would you like to toggle that off?" should be plenty (with the button also tucked in an options menu of course). If someone's photosensitive or epileptic they'll toggle it off.

I know it's not super jazzy with how the client normally communicates to the player, but it's a small concession that means a lot to some people.
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Re: 'The Mind Liberated' visual effect is too obnoxious

Postby Clemins » Mon Nov 14, 2022 5:20 pm

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Postby vatas » Wed Nov 16, 2022 7:31 pm

There are at least couple other accessibility problems in Haven. Disclaimer up front, they should be far lower priority to address than game being able to cause physiological harm through photo-sensitivity.

I have two main examples at mind and I think both might had been about color blindness, or at least related by the fact that both involved some degree of visual impairment.

First was not being able to see herbs in the game world. Solution was to simply click them through minimap, since it has much less visual clutter.

Second is more serious, as while it didn't cause you real-life harm, it severely impairs ability to engage with one of the most major systems of the entire game: combat.

Without writing an entire essay about colorblindness, most common form is estimated to affect 8% of global male population.

Wikipedia doesn't explicitly say about it but I'm under the impression that the degree of red-green color blindness varies, some people only have problems when green and red are right next to each other, some people see both colors as yellow. Former would mean that you can use default combat UI perfectly fine, latter would mean you have three yellow corners and one blue corner.
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