Game Development: Summer Mound

Announcements about major changes in Haven & Hearth.

Game Development: Summer Mound

Postby jorb » Sun Nov 13, 2022 11:28 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Added winter bubbles.
    • Certain objects, fires, ovens, kilns, tar kilns, chicken coops, rabbit hutches, composts, and other things projecting warmth or fecundity, will, upon becoming active, begin radiating auras of varying sizes around them, within which it will not, during winter, be winter. Snow will melt, and it will, inside such auras, be possible to grow crops
    • Trees inside winter bubbles will not pass from their fall stage to their winter stage, and nor their spring stage. They will, instead, remain in their fall stage, and pass from it to summer, when summer does come. (This point prolly needs some love, but the aim would be to skip the harsher stages).
    • Trees which have already passed to their winter stage will be unaffected by the winter bubbles, and follow their normal course.
    • The basic pitch behind this whole idea is that you should, within the locality of your settlements, be able to enjoy the blessings of eternal summer, with relatively little effort, while the wilderness beyond your walls retain their seasonality.
    • Would consider pushing the functionality to several other types of objects, e.g. houses.
  • Added "Mound Bed". The Mound Bed radiates a fairly sizeable summer aura around it. The bed lasts for about three RL weeks, and then decays. We intend to make it possible to plant things in Mound Beds at some point, but we're not quite there yet.

Key Fixes
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  • Fixed a bug by which the catapult would sometimes fail to hit anything when hitting several targets (e.g. player standing on Hearth Fire), where one target has no possible interaction with the catapult shot. Should now look through the hit stack of objects, and try to hit at least one of them.

Small Fixes
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  • Fixed a problem with discovered mine tiles being rendered as transparent on the minimap.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Anthill Hat".

Store Description wrote:Image$9 A maniacal scurrying of activity is this buzzing brood of proletarians in service of a dark queen.


All Gold subscribers have been awarded the "Anthill Hat", free of charge.

In the Pipe
-----------------------
  • The patch schedule got confused this week, as this took some time to fix. Hoping it's enjoyable, or at least promising.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
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Re: Game Development: Summer Mound

Postby pawnchito » Sun Nov 13, 2022 11:30 pm

Damn i remember when this was proposed. Very cool. Cant wait to see in action.
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Re: Game Development: Summer Mound

Postby SnuggleSnail » Sun Nov 13, 2022 11:31 pm

Kinda feel like you're just reintroducing normal mechanics to winter except with convoluted bullshit on top of it when you could've just not added winter. Guess I'll go build a bunch of bullshit in my fields to radiate heat and be an eyesore or whatever
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Re: Game Development: Summer Mound

Postby GamingRAM » Sun Nov 13, 2022 11:32 pm

so...... what's the point of the Greenhouse?
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Re: Game Development: Summer Mound

Postby Iggie » Sun Nov 13, 2022 11:33 pm

Mmm
Big dedicated patch
Nice...
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Re: Game Development: Summer Mound

Postby shadowchris » Sun Nov 13, 2022 11:33 pm

Nicely done.
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Re: Game Development: Summer Mound

Postby Betelgeuse1284 » Sun Nov 13, 2022 11:34 pm

Wow sounds promising! Can't wait to try! Inteersting patch
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Re: Game Development: Summer Mound

Postby pawnchito » Sun Nov 13, 2022 11:35 pm

I think winter was about to start or has started, will we be able to use these things this season or have to wait to prepare for winter and make them before winter begins?
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Re: Game Development: Summer Mound

Postby Zentetsuken » Sun Nov 13, 2022 11:35 pm

this update really adds some fecundity to my mound
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Re: Game Development: Summer Mound

Postby jorb » Sun Nov 13, 2022 11:35 pm

pawnchito wrote:I think winter was about to start or has started, will we be able to use these things this season or have to wait to prepare for winter and make them before winter begins?


They should work. Might want to touch your trees with some heat before they turn to winter, tho.
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