by lordgrunt » Sat Oct 29, 2022 6:56 pm
well, think of it more as farmland than paving. the fact that we got yet another texture to decorate doesn't mean it should work the way we want. As with shitton of other things in this game, its a single purpose addition, grow damn shrooms. which is fantastic on its own. fast, q-growable, multiplying shrooms. doesnt even matter the stats those give are whack, can always use for energy food.
but on another note that i actually decided to put another 2c here. you have added to the game another crop basically, half-assed as it is. it doesnt get quality bonus from realm buffs, even if still being decidedly a mushroom. it doesnt really care about forager bonus (at least those found in the wild should recieve it, i mean damn gray clay gets forager bonus), but because its a crop, so be it.
but...
but...
why the hell didnt you add a stockpile for those??? every other crop gets it. aside of pepper, because your reason (for not adding those) here seems to be "yo, wanna good spice? suffer."
there was a thread somewhere i cant find atm about generic stockpiles for every goddamn item in game. why isnt it a reality yet? we have stockpiles for even freshly added reeds but we still can't pile up our strange crystals (just an example, many more possible) sky high? why not?