DonVelD wrote:ftfy
eebster wrote:DonVelD wrote:ftfy
Do you not understand humor? Thats the fucking joke
ItsFunToLose wrote:jorb wrote:None that you would agree with, but I'm not excluding adding it. We talked about it just last week, in fact.
The best developers ignore their playerbase and never interact with them. Taking community suggestions and trying to preferentially implement some of them based on the input of your most efficient newb slayers is a recipe for absolute chaos.
Have a vision and stick to it.
If the autists who want to kill newbs all day are mad because they're too good at killing newbs all day and the playerbase dwindles because they've cultivated a culture of killing newbs all day and then complain about why no one wants to play with them, I really don't see how that's your fault for providing a sandbox. There's a very vocal minority that yell really loud and really often to create the illusion that their opinions carry more weight and are reasonable and justified.
Giving players a space to offer suggestions and discuss game mechanics can often lead to productive insight, but giving them the impression that they have some parasitic influence over the direction of the game is something I have never seen result in positive changes over the long term. Players will often make suggestions that subconsciously or consciously result in benefits to their playstyle. They use wordchoice, diction, inflection, tone, and all manner of linguistic persuasion to memetically infect the game designers with the idea that their playstyle is the preferred playstyle and anything that caters to their playstyle is good and anything that restricts or inhibits their playstyle is evil and wrong and dumb. The narrative is constantly and relentlessly framed, again, subconsciously or consciously, in a way that attempts to steer control of the direction of the game to their beneift.
It's like rock paper scissors, except players who throw rock first make fun of players who throw paper. Endlessly. Until players throw paper less often. So that rock wins more.
TLDR; your players, whether conscious of it, or not, are using language to steer the direction of the game to their benefit. Often to the detriment of others.
You've built something beautiful. Don't interact with us.
PS: A drink button for vanilla would be rad.
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