DonVelD wrote:Justforthis wrote:Aight real talk. I'm autistic, when I say "you are asking for easy grief" I mean literally that and only that. I dont mean "you just wanna grief ", I do mean "the thing you are asking for is this, yet the word you are using is this, there's a discrepancy". As in, "ask for something else, you're pursuing the wrong thing based on waht you say you want".
Onwards I call cap on you having similar stats to those dudes, maybe comparable within some range but back it up with more than just words.
I don't have a defeatist attitude, I literally suggested making siege take only a day/half day/whatever is good, with requiring enough people.
What's stopping you from thinking outside the box? Add more incentives for realms to war instead. I'd LOVE being able to (willingly) consript a hearhtling to a war for the kingdom I settle in. Maybe there could be some unique resource once a month which is designed to encourage realms to fight over?
Argue why designing siege in such a way that easy griefing would be possible is the only way to make pvp fun.
I understand. So what I mean with siege is that it forces people to either pay with their base or to fight back. Straight up. Because your village is the thing you value the most you'd obviously want to fight back. That's why the siege is good for PvP enjoyers. Stuff with realms or a unique resource may seem like a fun idea on paper but we are just people. Being forced by the game to fight is lame, and the LARP added to it is even more lame. The fights we have are in 99% forced by other players and it's fun that way. And that's why siege is so valuable for me, because it's simply the only tool I have to do that, other than idk, ganking people under villages or camping their gates so they chase us away. If people are basically immune (unless I waste 5 days of my life) in their palisade, then that's one source of PvP less.
You may think that I'm lying about the stats/gear but I upgraded my steel pants by like 30q from them. The stats were similar because if you look at the video I posted they opened us with similar openings that we opened on them. We dealt similar damage. The difference was that they made lots of stupid mistakes. I.e. that guy that went into the deep water while having 3 guys on your ass, you NEVER do that. He almost drowned. That's how we picked them off. Just mistakes because of their lack of skill. You have the whole ass video to back it up as I mentioned. I'd find more evidence but honestly I kinda don't wanna bother because it's buried under MONTHS of messages in our village chat. People think we have insane stats because of bots or w/e but that happened last world (which was old and stale at this point I may add). This world Snail had like 300 stats for the whole world.
Wasnt the guy who died after swimming like the last guy alive after you already capped a few of them? Whatever, I'm not calling complete bullshit on the stats claim, just semi-bullshit. It's plaussible.
Now you made a good point, and like I said I'm not against making sieging more accesible. Despite what you think about me I think drama and player politics can be interesting as fuck. But I also think it has to be somewhat mitigated for solos. Not taken out of the picture, but not completely merciless.
How about if sieging time is depentant on how many hearthfires are within a claim?(or personal claims within a village) Or the size of the claim? So that sieging a big ass village can be done in a day, but sieging a hermit would take more time?