Adding gunpowder

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Adding gunpowder

Postby DoCent2k21 » Mon Sep 25, 2023 2:19 pm

I propose adding gunpowder technologies to the game. In my opinion, the game already has all the necessary mechanics and resources.
First, a little historical background from the wiki

The first representative of explosives was black powder - a mechanical mixture of saltpeter, coal and sulfur, usually in a ratio of 5: 3: 2. There is a strong opinion that such compounds appeared in ancient times and were used mainly as incendiary and destructive agents.

Since ancient times, saltpeter for the manufacture of gunpowder has also been obtained artificially - by handicraft in the so-called saltpeter pots. These were heaps made up of plant and animal waste mixed with construction waste, limestone, and marl. The ammonia formed during decay underwent nitrification and was converted first into nitrous and then into nitric acid. The latter, interacting with limestone, gave Ca(NO3)2, which was leached with water. The addition of wood ash (consisting mainly of potash) led to the precipitation of CaCO3 and the production of a solution of potassium nitrate.


To create guns and pistols, I suggest adding a new skill: gunsmithing
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Crafting recipes that I offer

Mulch + limestone = saltpeter
Saltpeter + brimstone + coal = gunpowder
Gunpowder is a basic item that unlocks other gunpowder technologies if you have the necessary skills.
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wood+hard metal = arquebus
The arquebus fires similarly to a bow, but takes time to fire (while the fuse is burning). Must be loaded and ignited before firing.
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wood + wrought iron + flint = Flintlock gun
The flintlock gun fires almost instantly, but requires additional skill
gunsmithing.
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wrought iron + flint = pistol
Works similarly to the Flintlock Gun, but takes up one hand and does less damage. Also requires gunsmithing.
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hard metal + steel = cannon
Building. Works similar to a catapult, but does more damage. Also requires gunsmithing.
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nugglet of lead = bullet
Necessary for shooting guns, arquebuses and pistoles.
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cast iron = cannonball
Required to fire a cannon
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cast iron + gunpowder = bomb
You can shoot them from a cannon. In this case, damage is dealt in a radius from the point of impact. Can be placed in a cave: clears space in a radius and causes collapse.
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clay+gunpowder+tar = Grenade
Throws similarly to snowballs. Deals damage within the radius of the hit.
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The point of gunpowder technologies is that they are more expensive, require a rare resource (sulfur) and a lot of metal. At the same time, they allow those who were able to master them to achieve greater destructive power. They can also make useless lead more useful.
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Re: Adding gunpowder

Postby Dawidio123 » Mon Sep 25, 2023 3:06 pm

Dear god no. I wouldn't trust jorbtar to balance a new melee weapon, not to mention a fucking gun.
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Re: Adding gunpowder

Postby Wurtag » Mon Sep 25, 2023 10:47 pm

I'm telling you, we will end up with machine guns. Sprucecaps will run away from those trenches, I'm telling you.
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Re: Adding gunpowder

Postby Halbertz » Tue Sep 26, 2023 9:13 am

I agree! Just imagine the wonder of moment when you with your tar babies fellas doing drive by on snekk. That will be so exciting!
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Re: Adding gunpowder

Postby Fostik » Tue Sep 26, 2023 9:48 pm

Literally top ten ideas you should stop posting new threads about
No, I will make my thread unique, I'll add pictures of guns and gunpowder
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Re: Adding gunpowder

Postby Massa » Fri Sep 29, 2023 12:50 am

gunpowder would be a good addition if it was a unique element in mining, quarrying/terraforming with incredible ease, and perhaps other novel and interesting ideas that are not simply grenades and guns
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Re: Adding gunpowder

Postby wonder-ass » Fri Sep 29, 2023 1:31 am

make them hit scan and reach maximum render
see homo sexuality trending,. do not do that.
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