Aerona wrote:Yeah. Not many people out there who go "I'm so content I just have to say something about it!"
My contribution to the discussion is that it seems very strange to have a progression from hearthlings having stats in the tens to stats in the thousands just from eating. I have no idea what lore or gameplay rationale there is for there being such a huge gap between new and old characters. Is it just 'for progression'? Does it go back to some sort of MUD tradition? Anyway, if it weren't for that then it wouldn't be such a big deal.
The thing is, you don't really need stats in thousands.
Having 400 green stat is enough for max gilding chance if I remember correctly, so 200 white all attributes in every stat is enough for the crafter character (assuming you will swap gear depending on the tasks). Having 400 white all attributes will be comfortable to play and will be enough to be a crafter for the top industrial village. (You can go higher for gemcutting, but that's not really a requirement).
For the miner you need a higher amount, probably around 800-1k STR to dig on lvl9 (depending on your gear), but you only care about a single attribute.
The rest professions do not even require any meaningful amount of stats (there are some local requirements like dex for silkmaking, but they are not high).
Only fighters can scale attributes infinitely, simply because they are fighting against each other and not against ingame mechanics. But even those, as mentioned in this thread, usually have around 500-800 fighting-related stats and do not go higher.
There are only a few people who go for stats in thousands and they are basically doing it because they are no-lifers, not because this is a requirement for something.