SnuggleSnail wrote:...Whale meat being insanely strong would not matter at all if FEPs:Hunger were equalized by having hunger only be gained when you gain stats as described in the OP.
Likewise, hungercide would not be an issue if hunger reset completely on a timer as long as that timer wasn't too long. I'd still be in favor of making the timer LONG and just inheriting hunger to avoid needing to login constantly. Could make the how often hunger goes down or how much hunger you gain scale with your stats compared to global leader, too.
SnuggleSnail wrote:if FEPs:Hunger were equalized by having hunger only be gained when you gain stats as described in the OP.
nidarix wrote:And spices would probably need to be reworked from a +FEP boost to something hunger-related too.
Hasta wrote:nidarix wrote:And spices would probably need to be reworked from a +FEP boost to something hunger-related too.
I recall that one time I almost killed my main character with ~200hp Bum Burn. Never even noticed the wound until I've run out of sausages.
Dawidio123 wrote:Hasta wrote:nidarix wrote:And spices would probably need to be reworked from a +FEP boost to something hunger-related too.
I recall that one time I almost killed my main character with ~200hp Bum Burn. Never even noticed the wound until I've run out of sausages.
We had a "fighter" (in name only) in our village last world that literally killed himself by bum burn and then quit the game. And that was around 500-600 hp mark xD
SnuggleSnail wrote:Going from pre UA equalization where I cared about optimizing my study to now where I literally just throw any curio I find on my study desk throughout my normal play and it's "good enough".
I want the same thing for feasting.
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