Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.

Re: Game Development: Crafting Cartographer

Postby Mr_Bober » Mon Oct 30, 2023 9:50 pm

A couple more points to make maps better, would be more colors, more icons, and more importantly the a quick key to drop a marker where you're standing and immediately name it..
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Re: Game Development: Crafting Cartographer

Postby ZantetsukenX » Mon Oct 30, 2023 10:13 pm

I don't get why the various natural wonders are all on the same timers for their type (like all Heartwood Leaves in an area spawning in at the same time). Wish they were randomized more so that you don't miss out on a month of Heartwood Leaves due to it spawning during a time you aren't around.
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Re: Game Development: Crafting Cartographer

Postby gravesmerch » Mon Oct 30, 2023 10:57 pm

if you click a marker does it select the proper marker list automatically?

i can't be sure now cause I'm not on vanilla
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Re: Game Development: Crafting Cartographer

Postby Finigini » Mon Oct 30, 2023 11:25 pm

Closer zoom on the map would be nice
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Re: Game Development: Crafting Cartographer

Postby Dawidio123 » Mon Oct 30, 2023 11:50 pm

Next update some cool Halloween hat yes?
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Re: Game Development: Crafting Cartographer

Postby Luno » Tue Oct 31, 2023 1:50 am

The player map icon alarm should have different behavior options based on each possible color, or at least a few different colors.
It's really annoying getting player alarm for my fellow green named villagers.
Yes, i know this is a default client issue, but i like using default.
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Re: Game Development: Crafting Cartographer

Postby fallout » Tue Oct 31, 2023 2:08 am

Okay so pro tips.

You can click add marker, and say click on the hiddenhallow and it will automatically name the maker hiddenhallow with exact positioning. Or wild crops etc. Cereal* Tuber* etc etc.

You can click the icons on/off, both natural, custom, and placed. If you wish to see just thingwalls. You must click everything off. But it is already possible. Hide icons will now have a third toggle. All icons, only your selected icons, and no icons. This is not clearly presented to us.
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Re: Game Development: Crafting Cartographer

Postby reqvaa » Tue Oct 31, 2023 9:52 am

lake snails, coal and wax too, to stack, please
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Re: Game Development: Crafting Cartographer

Postby Pieczywo » Tue Oct 31, 2023 1:20 pm

Forgotten Wicker Picker should be able to stack herbs.
now is almost useless for newbies as they dont see enought different herbs, and useless for better players who have some inventory space available as all other inventories stack herbs.
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Re: Game Development: Crafting Cartographer

Postby Reiber » Tue Oct 31, 2023 1:50 pm

Pieczywo wrote:Forgotten Wicker Picker should be able to stack herbs.
now is almost useless for newbies as they dont see enought different herbs, and useless for better players who have some inventory space available as all other inventories stack herbs.


the way stacks are currently they are just little sub inventorys, practically the same as pelican pouches , and they have technical difficulty's, putting an sub inventory inside of sub inventorys,
once they figure that out surely wicker pickers will become ok again,

then again you can totally put 2 filled belts intoo an pelican pouch and carry them around in your inventory
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