Sevenless wrote:Baits when placed in the world have a proximity limit to other baits of about 1x visual range of the player (mimicking the density bots can achieve before they overlap).
Ø wrote:This would be abused by botters. I dig the idea, but it's an even easier way for people with bots, alts, and the like to gain a massive amount of a particular animal. This would disrupt trade and balance, assuming there is any balance (I don't say this as a slight, but as a noob I do not know.) Unless there is something that I'm missing from this idea, what stops a single player from using alts to make multiple totems and baits for a single node?
Ø wrote:Is the creature able to be spawned and killed by a separate player without the use of a party?
Ø wrote:Is there a new game mechanic that hinders partied players from attacking this spawned creature?
What about villages and their villagers? Are they all able to attack the creature once the owner of the totem and bait has spawned it?
Ø wrote:Is the Survival of the totem owner taken into account or does Survival get bypassed while making the totem and bait? I assume Survival is the last hardcap in the chain of Survival > Totem > Node... Am I misunderstanding the limits?
Ø wrote:Does this mean that a single player can only place one within the visual range or does this mean all players can only place one within the visual range?
Sevenless wrote:This is the results of about 10 minutes of effort on my part. Bots login and when they see an angler, they stay online and mention they've found something in discord. Every X hours I pop down and kill what the bots have found
MachineLegend wrote:In terms of game design ideals, I don't think recreating the gameplay loop that botting enables should be the design goal of a system as integral as hunting. Although I am sympathetic to arguments that quality node hunting/bot pinging could be changed, I think the solution to solving this problem is to make hunting a more engaging, interesting and fun process. Not to make it more passive.
springyb wrote:Anytime someone makes a post about replacing a simple mechanic with yet another overly complicated alternative, object controlled objects get delayed another month.
Ø wrote:Thanks for the clarification.
Let's say a player decides to pclaim or vclaim a node for baiting. Are non-approved players able to lay bait or destroy bait without criminal acts?
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