Halbertz wrote:VDZ wrote:Even Jump is obviously better in this situation than Zig-Zag Ruse.
I'll make an analogue so you can understand.
Imagine your mother's boyfriend trying to beat shit out of you. Using jump to escape him is not feasible, because it's seventh floor, so the only thing remains to do is running zig-zag hoping that this drunk black man will eventually crash into something while giving you a kick in the ass at every zig-zag. That's how desperate situation is.
Hope it was helpful, cheers.
Then therein lies the problem. The pure yellow restoration that doesn't give IP should be the natural counter to the deck that spams one pure yellow move that requires IP. It doesn't need to cancel out SoS, but it should be a lot better than Zig-Zag Ruse in this context; if it isn't, it needs a major buff.
strpk0 wrote:And regardless of somehow avoiding using zig-zag, stacking 2 IP on someone using take aim takes less than 2 seconds.
Which is still an opportunity cost. Perhaps not sufficiently so, but it's still better than them not having to waste time Taking Aim to activate their SoS.
strpk0 wrote:and having to shoehorn jump into combat decks just because of one stupidly imbalanced attack seems like the wrong approach here.
No, that's exactly how meta changes work. Again, see my Slash Panther example. Jace, the Mind Sculptor is stupidly strong, but wasn't strong enough to get Restricted (limited to one copy) in Vintage (the highest-power format). It got kept in check by Slash Panther, a garbage card not even playable in the lowest-power formats, which became a Vintage staple because it managed to fit that specific meta (cheapest colorless way to kill Jace). If Jump counters SoS (which it doesn't do sufficiently right now, but which it should), then Jump should indeed be shoehorned into decks despite being bad against non-SoS due to the advantage it brings against SoS. This would then (if it worked correctly as counter) result in SoS becoming less popular, resulting in Jump becoming less required. The eventual state would then be that SoS ends up as a counter-meta surprise choice.
This whole situation reminds me of the Melee community, who insist on their Fox-only gameplay because they like the current skill level required, and are allergic to any notions of rebalancing to make the 19 completely worthless characters remotely viable. Hell, they bitched and moaned when even without any changes to the game itself one player shook up the metagame by taking Jigglypuff to the top level dominating even the Fox players. Variety is healthy for any metagame, there just need to be sufficient counters (rather than just a 'previous strategy is now nerfed into the ground, strategy X is now the only viable strategy' shakeup every now and then).