All in all, I agree with the notion that tedium being reduced in favor of a very short (~3-5ish month) wipe cycle is probably preferable.
The problem is that the "fun" people derive from Haven is subjective and changing anything is going to make
someone screech. Not to mention, this is one of those frequent issues where Haven is trying to cater to two distinctly different groups at once (villages/groups and hermits). The hermits might never reach "the end game" and feel like there is a lot more left to do while the villages finished everything 5 months ago.
Like a lot of people here, I've played both as a hermit and in villages enough to confidently say that this game is
100% not designed to ensure the competitiveness of single person claims vs 30+ villages/factions. Since this is the case, the game SHOULD be designed around the assumption that people are working together in one form or another. Anyone who willfully hermits and actively chooses to avoid living in a village should not be able to compare to the work of a group of people.
With all that being said, a lot of tasks directly correlate to time and effort spent (don't get me wrong, I hate this too). But then the issue becomes discerning between genuine, addressable, and reasonable changes vs. a hermit that logs on 1 day a week for 2 hours
or that one weirdo who has infinite time and hates themselves enough to manage something like silk farms efficiently. So even though getting into the semantics of the subjectively "good tedium" and "bad tedium" would probably help actually narrow down things that can be reasonably changed, our community is not reasonable lmao.
[tldr] + With that being said, 6 months
