Kamekono wrote:I don't mind the idea, but I don't think it would work as Bob Dole sees it.
While it might be a good incentive for pvpers to stick around, I doubt it would bring many non-pvpers into the pvp world.
I'm one of those who doesn't do pvp. I dislike haven's combat system, I find it extremely boring and I hate the bs around custom clients, critters, and endless drinking.
As such, a pvp tournament would do nothing for me. I know I wouldn't stand a chance against any of the people who usually do pvp, so I wouldn't waste my time just to get my ass handed to me.
So while I'm not against it, since it doesn't really hinder me in any way, I don't think it would incentivise non-pvp players to learn how to, or even join, world pvp.
I think shorter worlds are the easiest fix right now. Big villages get to end content within a month or two. By month 4, market prices are so low that almost any player will either have reached the end-game content by themselves or have the ability to trade for it.
I'd say a 4-5 months world is more than enough. An insanely small amount of players play throughout a whole year, and most of those who come back after a few months quit again in a week or so.
I do like the idea of two worlds, a slow and a fast one, which might solve a lot of issues.
H&H combat system is actually fun and novel. I rather like it. For PvE that is. PvP combat with running, drinking, bunny slippers and whatever is BS alright.
But I agree with main idea. Me and most players i know around like to play peacefully, upgrade village, explore. PvP tournaments or somesuch is of no interest. That said if it's something that will be contained only for willing PvPers who will bash it out with each other and not bother others - why not?