Game Development: Color Wheel

Announcements about major changes in Haven & Hearth.

Re: Game Development: Color Wheel

Postby overtyped » Thu May 30, 2024 3:36 am

DonVelD wrote:
overtyped wrote:
DonVelD wrote:
aint talking about you, also safe palis are not real

"sounds like WB members to me ngltbqh"

yeah there have been countless of times when we came up, your people came out and then ran back into safe pali after 2 literal minutes, and i have never seen you in wild without allies so checks out

It's not our job to entertain you at your convenience.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Game Development: Color Wheel

Postby Soukuw » Thu May 30, 2024 6:52 am

I like zoomy windows. The reduced cost for the early buildings was a fantastic idea, like seriously this is a huge upgrade for new players, really good choice.

Edit: I really like zoomy windows and my computer sucks and I usually have stalls/skips the zoomy windows doesn't seem to affect anything.
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Re: Game Development: Color Wheel

Postby THE_RANGER » Sat Jun 01, 2024 4:01 am

grumgrumganoe wrote:
TheServant wrote:>after adult age

one of the least sexy things a person can be to mr misa :oops: the diddler the nonce

THE_RANGER wrote:DO. NOT. LISTEN. TO. ANY. OF. THE. PVPER.

The FREE STATE of whate er bay only BARELY managed to keep pvper from ramming down our walls and win the war and it is ONLY..BECAUSE. OF. S. O. S..

If you changed this we will not be able to hold and many died

Image

[img]https://cdn.discordapp.com/attachments/1182157983073964145/1182479537792098304/19ccf52461370b5a820a83760ba0a075-1668759006.jpg?ex=665bbd63&is=665a6be3&hm=a1cd4ad1fd5579d8e7fa0dc86abb44ff464c54abf881a8dc06732b2df054b219&[/img
... the ranger is on the prowle ...

SpacePig wrote:the punishment for killing a player should be commensurate in trauma with the loss of a character! only then will it stop.

how on the ships that transported slaves they hanged the entire crew, indiscriminately.
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Re: Game Development: Color Wheel

Postby Mr_Bober » Sat Jun 01, 2024 4:10 pm

If I may add a suggestion for future development regarding items taking the colors from materials: it's only worth doing it for items that don't have quality.
As much as I'd love to be able to choose the color of my spinning wheel, 10 times out of 10 I will end up just using the highest quality wood I own.

Also, would be nice if you guys could spare a moment and write down a roadmap for future development. Even just a few points would help the community understand what to expect, instead of staying in the dark for weeks or months.

Thanks
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Re: Game Development: Color Wheel

Postby Antvgr » Sat Jun 01, 2024 5:14 pm

Mr_Bober wrote:If I may add a suggestion for future development regarding items taking the colors from materials: it's only worth doing it for items that don't have quality.
As much as I'd love to be able to choose the color of my spinning wheel, 10 times out of 10 I will end up just using the highest quality wood I own.

Also, would be nice if you guys could spare a moment and write down a roadmap for future development. Even just a few points would help the community understand what to expect, instead of staying in the dark for weeks or months.

Thanks


The is a roadmap, in devstream thread.
Afaik the goals left from the last dev stream are:

Animal Statues
Ocean Forage
QoL Alchemy
Opium Den
Alt backpack
Snus
Queen ant/bee wings clip
Pike made from steel
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Re: Game Development: Color Wheel

Postby Robben_DuMarsch » Sat Jun 01, 2024 7:42 pm

Image

Storm of Swords didn't save these guys.
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Re: Game Development: Color Wheel

Postby maze » Mon Jun 03, 2024 5:14 pm

Everyone in this thread is annoying~ to punish them add color variable to palisade and brick walls; while your at it stick fenses and the other wall fenses too.
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Color Wheel

Postby Antvgr » Mon Jun 03, 2024 6:57 pm

maze wrote:Everyone in this thread is annoying~ to punish them add color variable to palisade and brick walls; while your at it stick fenses and the other wall fenses too.


Variable brick wall would be sick. I was extremely sad after gathering a thousand of gray clay to see that my brick wall is still red :(
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Re: Game Development: Color Wheel

Postby fulma » Mon Jun 03, 2024 10:14 pm

>From average 200 "players" to 150, sometimes even less than 80

Guess the last update pissed a few botmasters, 2 at least
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Re: Game Development: Color Wheel

Postby Robben_DuMarsch » Tue Jun 04, 2024 7:14 am

It might be time for a prelude to something :)
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