SnuggleSnail wrote:I invited a friend from another game to play Haven once. We sparred / practiced chasing for about 2-3 hours in a small group. I doubt he'd be the MVP vs. the major PVP groups, but he could definitely participate comfortably in "faction level fights".
I can tell just watching them move on the dev streams neither Jorb or Loftar could stay upright for more then a few minutes if they're outnumbered in a real fight. I'unno about you, but if making a PVP game were my passion project for 15 years I'd like to think nobody who's played for 3 hours could curbstomp me.
Not to be a DEBBIE DOWNER, but regardless of how much they enjoy development I don't think their process is rly good enough to have great results as above exemplifies. You need to be able to understand something at least at a basic level to improve it beyond a certain point.
overtyped wrote:You believe the advice from the best pvpers can make the best pvp game, but it's the opposite.
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