Combat Move "Surrender"

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Combat Move "Surrender"

Postby Okocim » Sun Sep 22, 2024 10:43 am

A lot of newbs are being trapped and executed by more experienced players.
Getting killed is probably one of the leading causes of players leaving the game.
Let's give them a way out, add an option to surrender.
Combat move that would result in you getting KO after few seconds, allowing for safe travel to your hf or logging out.
KO this way would obviously still cause concussion, and would inflict a 1-2h long debuf "low morale" or "humiliation" that would disable fast travel and maybe lower some stats.
Keeping it as a combat move, would require players to decide if they want to sacrifice a spot in their decks for it. (would be nice if it took 2-4 slots but might be hard to implement I guess)

@Edit
roskuwacz wrote:[*] There should be indicator that player started surrender - like murderous rage icon but like white flag blinking or just static
[*] Surrender process should take like 5-10 sec
[*] You are always getting concussion when surrender (at the end)
[*] When in debuff (after surrender) you also cannot surrender again - so issue on the alt spamming will be limited [/list]

I bet what it fixes is taking hostage of players (hat or die thing), keeping players stuck in some locations/traps, being run over the wolf pack :shock:
Last edited by Okocim on Tue Oct 01, 2024 6:00 pm, edited 2 times in total.
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Re: Combat Move "Surrender"

Postby overtyped » Sun Sep 22, 2024 11:09 am

Okocim wrote:A lot of newbs are being trapped and executed by more experienced players.
Getting killed is probably one of the leading causes of players leaving the game.
Let's give them a way out, add an option to surrender.
Combat move that would result in you getting KO after few seconds, allowing for safe travel to your hf or logging out.
KO this way would obviously still cause concussion, and would inflict a 1-2h long debuf "low morale" or "humiliation" that would disable fast travel and maybe lower some stats.
Keeping it as a combat move, would require players to decide if they want to sacrifice a spot in their decks for it.

I can think of one problem with this right off the bat. Naked alt spam.
Naked alt spam is already a problem, anything that makes it harder to kill off the alts only makes it happen with greater intensity.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Combat Move "Surrender"

Postby terechgracz » Sun Sep 22, 2024 11:26 am

WHAT THE FUCK?
just die and play again
its not like you die and are permabanned wth

This game is already mind-numbingly boring. How is it fun to fight someone and not even be able to take their pants? What does this game actually offer? The only thing I can think of is a bunch of clueless sprucecaps I've never seen noobs this dumb in any other game. You refuse to learn, refuse to play the game as it's meant to be played, and push the devs to change everything to suit your dumbass preferences. Go read the about page it says PVP, not "Farming Simulator with Carpal Syndrome."

If I'm gonna play a game that revolves around using a mouse, it better give me that sweet adrenaline rush. Clicking on fuckin* eggplants for the whole game isn’t worth it if all it’s gonna do is mess up my wrist. It's disgusting, makes me want to puke just thinking about having to touch that thing.
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Re: Combat Move "Surrender"

Postby noindyfikator » Sun Sep 22, 2024 11:43 am

I just want to point out getting ko/killed is not that bad for mediocre spruce cap who lose 15 stats from it. I think lose of recently bought HQL (40ql axe) for tokinz is what makes spruces quit.
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Re: Combat Move "Surrender"

Postby Okocim » Sun Sep 22, 2024 12:05 pm

noindyfikator wrote:I just want to point out getting ko/killed is not that bad for mediocre spruce cap who lose 15 stats from it. I think lose of recently bought HQL (40ql axe) for tokinz is what makes spruces quit.


I'm pretty sure it actually is, a lot of new players do not care about quality at all. You can find that they use q7 bronze swords or things like that, which is pretty much impossible to make if you pay attention to quality of things.
While getting KO and losing all you had with you is pretty harsh. I'm sure that the 15 stats loss is worse for them, since thats pretty much all they achieved so far.
Getting killed in pvp means that most likely you won't be able to bury their body and I wonder if any of them use ancestral worship.
There is also the feeling of defeat, you died for no reason, got unlucky and met a murder hobo, what is it that you could have done to prevent death? nothing. Is it fun? Why contnue playing the game that is not fun.

overtyped wrote:I can think of one problem with this right off the bat. Naked alt spam.
Naked alt spam is already a problem, anything that makes it harder to kill off the alts only makes it happen with greater intensity.


True, but I still think that game losing players before they get to learn the game is a bigger problem.
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Re: Combat Move "Surrender"

Postby Massa » Sun Sep 22, 2024 12:52 pm

me on my way to sign up for a permadeath pvp game
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Re: Combat Move "Surrender"

Postby terechgracz » Sun Sep 22, 2024 2:00 pm

Remove KO (its dumb)
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Re: Combat Move "Surrender"

Postby ZamAlex » Sun Sep 22, 2024 3:17 pm

I think surender must be a feature, but need to think about all details to prevent abusing this mechanic or just make it useless/unuseble:

- When you use Surrender action, you charcter stop and play specific animation. You cannot cancel this animation, and your character will be frozen at this animation for 5 seconds, before you can stand up and cancel Surender.
- At the begining of the Surrender, your chacter get 80 of all openings and they cannot be reduce or increase until Surender ends.
- Charcters in Surrender will be automaticly KO after any hit. If charcter is not redhanded it will not get any wounds except Concussion.
- Chacters in Murderos Rage will deal 100% grievous damage, and target will lose KO protection against them.

I just take it from top of my head, may be i miss something there, but for me it must work at least like this.
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Re: Combat Move "Surrender"

Postby roskuwacz » Sun Sep 22, 2024 4:00 pm

I bet if anything this feature need to be easy to use/implement. KO should stay the way it is.

How I see it:
  • There should be indicator that player started surrender - like murderous rage icon but like white flag blinking or just static
  • Surrender process should take like 5-10 sec
  • You are always getting concussion when surrender (at the end)
  • When in debuff (after surrender) you also cannot surrender again - so issue on the alt spamming will be limited

I bet what it fixes is taking hostage of players (hat or die thing), keeping players stuck in some locations/traps, being run over the wolf pack :shock:

terechgracz wrote:Go read the about page it says PVP, not "Farming Simulator with Carpal Syndrome.
- Cannot find the part with pvp in terms of combat/permadeath. Most of about page is about sandbox and creating villages/empires ¦]
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope. - Winston Churchill
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Re: Combat Move "Surrender"

Postby Okocim » Sun Sep 22, 2024 4:05 pm

ZamAlex wrote:I think surender must be a feature, but need to think about all details to prevent abusing this mechanic or just make it useless/unuseble:

- When you use Surrender action, you charcter stop and play specific animation. You cannot cancel this animation, and your character will be frozen at this animation for 5 seconds, before you can stand up and cancel Surender.
- At the begining of the Surrender, your chacter get 80 of all openings and they cannot be reduce or increase until Surender ends.
- Charcters in Surrender will be automaticly KO after any hit. If charcter is not redhanded it will not get any wounds except Concussion.
- Chacters in Murderos Rage will deal 100% grievous damage, and target will lose KO protection against them.

I just take it from top of my head, may be i miss something there, but for me it must work at least like this.


You are trying to make it into peaceful toggle. I don't actually like it. In my opinion surrendering should be an action, not something automatic.
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