Getting killed is probably one of the leading causes of players leaving the game.
Let's give them a way out, add an option to surrender.
Combat move that would result in you getting KO after few seconds, allowing for safe travel to your hf or logging out.
KO this way would obviously still cause concussion, and would inflict a 1-2h long debuf "low morale" or "humiliation" that would disable fast travel and maybe lower some stats.
Keeping it as a combat move, would require players to decide if they want to sacrifice a spot in their decks for it. (would be nice if it took 2-4 slots but might be hard to implement I guess)
@Edit
roskuwacz wrote:[*] There should be indicator that player started surrender - like murderous rage icon but like white flag blinking or just static
[*] Surrender process should take like 5-10 sec
[*] You are always getting concussion when surrender (at the end)
[*] When in debuff (after surrender) you also cannot surrender again - so issue on the alt spamming will be limited [/list]
I bet what it fixes is taking hostage of players (hat or die thing), keeping players stuck in some locations/traps, being run over the wolf pack