Game Development: Stonedolly & Cornpouch

Announcements about major changes in Haven & Hearth.

Game Development: Stonedolly & Cornpouch

Postby jorb » Fri Nov 08, 2024 12:02 am

We've been developing, and here's what's new.

Image

New Implementations
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  • Added Left & Right Hand Pouch Equipment Slots. Characters now have two additional "Pouch" slots representing pouches carried on the left and right hand hip respectively. The slots can currently hold: Creels, Quivers, Keyrings, and Purses. This solves the horrendous absurdity that one could not wear a Creel with a Cape. One can now, should one so desire, wear e.g. two Creels, a Creel and a Purse, a keyring and a quiver, &c. Quite ÆSTHETE. Note that the character's hands currently bleed into whatever you carry on your hips, but that we aim to adress that.
    • NOTE: Custom clients may/will have problems with e.g. not showing the new equipment slots until the new hot codes are merged. Do note that equipment previously equipped in the "wrong" slot (e.g. a Creel in the Cape slot) will automatically jump to one of the new slots, appearing to hide it. Until custom clients are updated, this can be fixed by logging into the default client, and e.g. hotkeying Creels and such to be able to open them. Apologies, there was no elegant way to merge this without hurting customs a li'l. Transient pain for a good cause. Thank you for your service.
  • Added "Stonehut", small house built primarily with stone.
  • Added "Music", skill required for playing and crafting instruments, and the "Whistle" emote. (Primary aim with this is to reduce the unlock load on certain skills/seen items, e.g. carpentry, boards, &c.)
  • Added "Poplar Bough" and "Beech Bough", additional variable materials and boughs.
  • Added "Weavable Grass" as an input type, currently represented by "Standing Grass", "Reeds", and "Straw".
  • Added "Corndolly Lantern", curiosity, hangable as a lantern for no terribly great reason other than fun.
  • Added "Willow Bark", specific bark from willow trees.
  • Added "Willow Weep", extract made from "Willow Bark", medicine.

Key Fixes
-----------------------
  • Crafting recipe tooltips in the action menu now present the skills by which they were unlocked.
  • Crafting recipe tooltips for equippable items now present the equipment slot (combinations) they can be equipped in.
  • Learning a new recipe or action is now logged in the "System" log.
  • Player bodies have historically been marked with a skeleton map icon, but player skeletons, absurdly, were not. Player skeletons are now marked with the same map icon as dead bodies, quite simply.
  • Significantly relaxed the ground flatness requirements for placing stockpiles, and instead allowed stockpiles to lean with the ground.
  • Fixed buggy hitbox for cave entrances, reported here.

Small Fixes
-----------------------
  • Added "Carpentry" and "Stoneworking" as additional prerequisite skills to buildings unlocked by "Animal Husbandry": "Bird House", "Dovecote", "Rabbit Hutch", "Chicken Coop".
  • One must now have seen "Snow" in order to be able to build "Wilderness Skis", "Sleigh" and "Kicksled".
  • "Hide Strap", "Straw Twine", "Grass Twine", "Reed Twine", "Batwings", "Tough Root" now all stack.
  • "Stone Table" and "Stone Throne" both now cost 15, rather than 25 "Stone" to build.
  • "Study Desk" now costs 2, rather than 4, "Boneglue" to build.
  • Paintings can now be crafted with any vegetable oil, rather than "Linseed Oil" specifically.
  • "Wellspring" can now be properly marked on the map like the old gods intended.
  • Fixed "Thatch Basket" display inconsistency, reported here.
  • "Green Apple"s can now be pressed for "Apple Juice", reported here.
  • Redrew "Straw" icon in new, hot, 4x resolution.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $7, is the "Dark 'Make Haven Great Again'-Cap".

Store Description wrote:Image$7Having taken a darker turn, this cap again promises, emphasis added, to Make Haven Great Again!


All Gold & Silver subscribers have been awarded the "Dark 'Make Haven Great Again'-Cap", free of charge.

In the Pipe
-----------------------
  • What a fantastic release weekend we had for W16, and Steam! Records everywhere, and the server has held up remarkably well through it all. We've had a great deal of fun reading feedback and watching the happenings, and hope you have been having as much fun as we have. Big thank yous for all your support, and for making the game what it is, and continues to be. Thank you for all the kind Steam reviews! Humbled! Pras!
  • The long arc of history bends toward a Havenopedia. We have discussed gradually gathering and hot-interlinking all recipes/actions/icon settings, and tooltip presented game concepts otherwise, to an interlinked ingame Havenopedia. Will happen one thing at a time, and gradually, but that is a direction.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

UPDATE YOUR CLIENTS... and merge the new hot pouch slot codes.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Stonedolly & Cornpouch

Postby Oldimaru » Fri Nov 08, 2024 12:02 am

1
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Re: Game Development: Stonedolly & Cornpouch

Postby Tokmich » Fri Nov 08, 2024 12:02 am

nice
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Re: Game Development: Stonedolly & Cornpouch

Postby Zentetsuken » Fri Nov 08, 2024 12:02 am

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Re: Game Development: Stonedolly & Cornpouch

Postby Robertzon » Fri Nov 08, 2024 12:02 am

You know where you are?
You’re in the jungle, baby
You’re gonna die
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Re: Game Development: Stonedolly & Cornpouch

Postby Austinh15 » Fri Nov 08, 2024 12:02 am

Please allow me to put a lantern in that slot and make it produce light
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Re: Game Development: Stonedolly & Cornpouch

Postby Gauhörnchen » Fri Nov 08, 2024 12:03 am

Now we only need Brick Houses!

No but more Buildings always good
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Re: Game Development: Stonedolly & Cornpouch

Postby popfor » Fri Nov 08, 2024 12:05 am

just built my study desk thanks jorb
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my avatar is stolen without permission
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#badboysclub
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Re: Game Development: Stonedolly & Cornpouch

Postby SnuggleSnail » Fri Nov 08, 2024 12:05 am

Easily an A or B tier patch :prayeremoji:

P.S: Tsacks in new slots? Changing equipment constantly kinda stinky
Last edited by SnuggleSnail on Fri Nov 08, 2024 12:13 am, edited 1 time in total.
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Re: Game Development: Stonedolly & Cornpouch

Postby talon00302 » Fri Nov 08, 2024 12:05 am

Good update
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