Feedback on curios on the study desk and QoL suggestion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Feedback on curios on the study desk and QoL suggestion

Postby maze » Sat Nov 09, 2024 6:51 am

Study desk was a god send, but there is a clear problem with study desk that has been botted (not that I care) but it suggest a problem.
The problem being that some curios last minutes, or a single hour, taking up the room of the study desk~ these curio commonly being some of the best curios on the game; and bots will refill the study desk for the main character ( I honestly doubt anyone really still uses this bot).

My suggestion is either make all curios 12+ hours long to study

or make curios stack on the study desk so that they can be stacked up 5 days worth of time.

This would mean you would be able to stack a toy chariot up to 6 times, or 35 dragonfly's on the single spot.

-QoL feature for casuals
-helps players who don't have lots of time
-better competes with bots
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Feedback on curios on the study desk and QoL suggestion

Postby SnuggleSnail » Sat Nov 09, 2024 7:06 am

I feel like the game is sometimes focused on quality/stats for progression to a fault, but foraging your first leather backpack/Tsacks/Mrobes feels better than hitting any stat/quality milestone.

It'd be cool if study desks had attachments or something. Like, you fill it with exotic ornaments each of which has its dedicated slot and provides extra rows/columns, maybe the ability to place claim bonds inside and still get auth saving a study spot. Nothing OP or necessary, just something nice you can spend a lot of time on. A lot of the ornaments could be reasonably easy to obtain, but since it's not OP you could also put some ridiculous stuff in there like golden eggs, talking whales, meteorite rings, four leafed clover, etc.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2964
Joined: Sat Oct 12, 2013 4:04 pm

Re: Feedback on curios on the study desk and QoL suggestion

Postby noindyfikator » Sat Nov 09, 2024 7:16 am

Since study desk is now cheaper I think it's worth to consider upgraded version of desk with maybe more slots or as op says, possibility to stack items.

This would be nice QoL
User avatar
noindyfikator
 
Posts: 1452
Joined: Fri Jul 15, 2011 11:10 am

Re: Feedback on curios on the study desk and QoL suggestion

Postby Sevenless » Sat Nov 09, 2024 11:06 am

SnuggleSnail wrote:I feel like the game is sometimes focused on quality/stats for progression to a fault, but foraging your first leather backpack/Tsacks/Mrobes feels better than hitting any stat/quality milestone.

It'd be cool if study desks had attachments or something. Like, you fill it with exotic ornaments each of which has its dedicated slot and provides extra rows/columns, maybe the ability to place claim bonds inside and still get auth saving a study spot. Nothing OP or necessary, just something nice you can spend a lot of time on. A lot of the ornaments could be reasonably easy to obtain, but since it's not OP you could also put some ridiculous stuff in there like golden eggs, talking whales, meteorite rings, four leafed clover, etc.


Image
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7607
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Feedback on curios on the study desk and QoL suggestion

Postby Jackwolf » Sat Nov 09, 2024 3:27 pm

maze wrote:or make curios stack on the study desk so that they can be stacked up 5 days worth of time.

This would mean you would be able to stack a toy chariot up to 6 times, or 35 dragonfly's on the single spot.

-QoL feature for casuals
-helps players who don't have lots of time
-better competes with bots


while I do think this is a pretty good idea, this feels a bit clunky and comes with its own issues too.

If each curio stacks upon itself until 5 days then that'll mean hardcore players will end up having a stack of a full desk of different individual curios, whereas for casuals they might be able to have a few stacks of random generic early world goods until they get established. It'll also drastically increase the desire + consumption of curios amongst groups, as it will up the ceiling of what each individual hearthling can cram into their hearthfire.

SnuggleSnail wrote:I feel like the game is sometimes focused on quality/stats for progression to a fault, but foraging your first leather backpack/Tsacks/Mrobes feels better than hitting any stat/quality milestone.

It'd be cool if study desks had attachments or something. Like, you fill it with exotic ornaments each of which has its dedicated slot and provides extra rows/columns, maybe the ability to place claim bonds inside and still get auth saving a study spot.

Yeah, those first few milestones within each world does feel monumental and heartwarming. I do love the idea of upgrading and building upon things. In ways we do it with our claims, upgrading and building infrastructure - improving incrementally. Gilding an item, each piece adding on upon the next. It could be something like the Symbel system, but for a study desk. Maybe consumed over time to replace them, maybe not. Could be a mix of them. Larger milestones could be permanent, anything that boosts could be temporary.

  • Book of Bonds;
    -Provides 2 slots for claim bonds.
  • Heart Locket - "Home is where the heart is... behind a locked door.";
    -Holds one master key, or slave key. You are considered to be carrying it on your person when interacting with its attached objects. Can't be interacted with by anyone but the owner of the desk.
  • Cold Iron Nails;
    -Study desk can no longer be lifted by anyone but the owner
  • Nature Bound Binds - made from the roots, vines, leaves, boughs of the wood. Reminds a Hearthling that they are still bound to the woods from which they wandered;
    -Study desk has an increased time to claim possession of it from someone else. Decreases the longer the owner has been offline. Starts at 48 hours if someone has just logged off, slowly decreasing over those 48 hours to only require 10 minutes.
  • Sap Varnishing
    -Curios on the desk require effort (time) to be pulled off the desk by anyone but the owner. Takes 1 minute to pull a Curio off the desk with a very obvious, noticeable pulling animation with accompanied sound cue of struggling.
  • Stocking
    -While logged out you have a random chance to receive a gift from a Quest Giver you know from their item pool, up to a maximum of 5 items over a week. Doubles effectiveness during winter months.
I've got more I came up with, but they stray farther from focusing on the desk and what it does.
For maximum benefit, always make sure the desks - upgraded version or not (I like that idea too) - have decoration storage equal to 1/3rd or 1/2 of the available decorations at most, so there's always some give or take.

SnuggleSnail wrote:Nothing OP or necessary, just something nice you can spend a lot of time on. A lot of the ornaments could be reasonably easy to obtain, but since it's not OP you could also put some ridiculous stuff in there like golden eggs, talking whales, meteorite rings, four leafed clover, etc.


imo I think just increasing the size of the desk with some ornaments would be fairly OP, because that lends more to the idea that you'd need an item of excessive value locked behind a lot of late gates to warrant such an increase. The ridiculous stuff could be funny, though. Maybe even with silly effects. Like an Uncommon Snapdragon decoration makes snapping sounds whenever it fills a curio from it to your study window.
Last edited by Jackwolf on Sun Nov 10, 2024 6:20 am, edited 2 times in total.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
Jackwolf
 
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Feedback on curios on the study desk and QoL suggestion

Postby waga » Sat Nov 09, 2024 5:00 pm

Every curios being 12h+ would be super shit, that kill any sense of strategy or working hard for efficiency.
Allowing stacking on the other hand would be a good compromise indeed imo.
Also a big fan fan of snail's idea to let us improve our study desk.
waga
 
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: Feedback on curios on the study desk and QoL suggestion

Postby Sevenless » Sat Nov 09, 2024 5:39 pm

I don't *like* the idea of stacking. However it's mandatory if we want any of the shorter curios to have relevance. Even early world they aren't worth bothering with compared to pumping 50int day one. Fine with it being an upgrade as well.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7607
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Feedback on curios on the study desk and QoL suggestion

Postby Audiosmurf » Sat Nov 09, 2024 6:34 pm

We already had stacking curios years ago and they removed it immediately because it was busted
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2380
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Feedback on curios on the study desk and QoL suggestion

Postby maze » Thu Nov 28, 2024 1:57 am

Audiosmurf wrote:We already had stacking curios years ago and they removed it immediately because it was busted



I don't remember this~ and I played every world. The stacking I'm asking for is curios to stack by their study time; that way a player can walk away for 5 or 6 days from the game and not have to worry about their curios.
some curios are just insanly to low in their time that you have to use a botted client (autohotkey or exe) to have you char log back in and auto fill the desk. IE reed boats 3 hour, Feather trinket 1 hour 49 minutes ~ and even more that gsll bellow 30 mins (ants). These are all very powerful curios but take up way to much room~ and casual players who log on once a day have empty study desk while the botted or hardcores log on non-stop.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Feedback on curios on the study desk and QoL suggestion

Postby Delamore » Thu Nov 28, 2024 3:37 am

Audiosmurf wrote:We already had stacking curios years ago and they removed it immediately because it was busted

How is it busted when it's an incredibly easy thing to automate so it's never gone away, it just needs more upfront effort to setup.

And even if there are curios that are broken with the ability to constantly refill them, then those curios should be looked at rather than used to justify gating their use behind tedium.
Putting curios into your desk isn't engaging gameplay the same way that putting them into your study isn't engaging gameplay, the actual engaging part is obtaining those curios.

I think the idea of creating various improvements to your desk could turn this from a quality of life solution into interesting goals / milestones and actually add more fun instead of just removing tedium, like snail said achievements like backpacks and robes are more fun than any "number gets bigger" can hope for and the game could do with more smaller ones sprinkled in.
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Trendiction [Bot] and 24 guests