Early game there is a few problems to gain roots or tractions~ veterans typically understand; but after 3 days everything goes out the door once people start getting vandalism.
We need both a more nomadic style and a system for early game protection.
Burrow's rework/additions
- Add the ability to claim a burrow by putting a burrow door on them; you'd get a claim bound for the burrow door.
- Burrow's should be able to randomly spawn.
- trying to break a claimed Den would require vandalism+ would require 3 days of work. The dens would be unrepairable once they start being smashed.
- You can break lockpick into a burrow still but you'd get "trustpassing" on entering. Outlaws inside a burrow could be aggroed. Instead if a burrow owner is red handed the burrow can be bashed without having to wait the 3 day timegate.
- Burrows are a single player Dwelling; no extra perms can be granted to outsiders and nobody else but the owner can enter a burrow. Unless there was a system to allow more more players to own the burrow added, that way if any went outlaw it would force the burrow timegates null; but I would say there should be a limit to 2 or 3 players to own. We don't want full raid partys to own 40 burrows.
- Claiming a burrow cost LP, like making a claim would normally be.
edit add 11/29/2024:
The owner can enter the burrow; but if the owner is red handed the burrow can be condemned (broken right away without 3 days wait time).
you can't enter a burrow you don't own~ remove the idea of picking a lock; and any possible trap ideas people might have with burrows.
It cost LP to claim burrows as does claims.