Burrow for early world dwellings

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Burrow for early world dwellings

Postby maze » Fri Nov 29, 2024 6:43 am

Early game there is a few problems to gain roots or tractions~ veterans typically understand; but after 3 days everything goes out the door once people start getting vandalism.

We need both a more nomadic style and a system for early game protection.

Burrow's rework/additions
- Add the ability to claim a burrow by putting a burrow door on them; you'd get a claim bound for the burrow door.
- Burrow's should be able to randomly spawn.
- trying to break a claimed Den would require vandalism+ would require 3 days of work. The dens would be unrepairable once they start being smashed.
- You can break lockpick into a burrow still but you'd get "trustpassing" on entering. Outlaws inside a burrow could be aggroed. Instead if a burrow owner is red handed the burrow can be bashed without having to wait the 3 day timegate.
- Burrows are a single player Dwelling; no extra perms can be granted to outsiders and nobody else but the owner can enter a burrow. Unless there was a system to allow more more players to own the burrow added, that way if any went outlaw it would force the burrow timegates null; but I would say there should be a limit to 2 or 3 players to own. We don't want full raid partys to own 40 burrows.
- Claiming a burrow cost LP, like making a claim would normally be.

edit add 11/29/2024:
The owner can enter the burrow; but if the owner is red handed the burrow can be condemned (broken right away without 3 days wait time).
you can't enter a burrow you don't own~ remove the idea of picking a lock; and any possible trap ideas people might have with burrows.
It cost LP to claim burrows as does claims.
Last edited by maze on Fri Nov 29, 2024 6:21 pm, edited 1 time in total.
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Re: Burrow for early world dwellings

Postby Tokmicz » Fri Nov 29, 2024 7:04 am

sounds interesting. fresh, early world gameplay does need some rework that's not just putting claim poles in front of caves, so why not start with burrows?

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Re: Burrow for early world dwellings

Postby bmjclark » Fri Nov 29, 2024 7:06 am

I like the idea of being able to claim these things. Requiring 3 days for someone to break one is really not a great idea though with how easy it sounds like it would be to claim one.
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Re: Burrow for early world dwellings

Postby Reiber » Fri Nov 29, 2024 10:11 am

bmjclark wrote:I like the idea of being able to claim these things. Requiring 3 days for someone to break one is really not a great idea though with how easy it sounds like it would be to claim one.


the thing is. you cant place them, wich prevents most retarded exploits,
and you need something that is atleast significantly harder to smash than a dry claimpole. if you are trying to start the game after people unlocked vandalism.
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Re: Burrow for early world dwellings

Postby Valgar » Fri Nov 29, 2024 1:42 pm

I like this hobbit style idea :D
Unlocking the claim possibility with Yeomanry and placing a wooden mailbox in front or something different than a Claim Pole.
Having the soak of a Claim Pole after 8 RL hours.
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Re: Burrow for early world dwellings

Postby maze » Fri Nov 29, 2024 6:15 pm

bmjclark wrote:I like the idea of being able to claim these things. Requiring 3 days for someone to break one is really not a great idea though with how easy it sounds like it would be to claim one.


The 3 days to break would be basically be the ideal time for a casual to get the hint and move the fuck away; possible a warning with "your borrow is crumbling and you have X days X hours to leave before it crumbles to nothing".

The problem however is the pvp implications, but this could be said about any palied in place~ and I thought about it over the night.

The owner can enter the burrow; but if the owner is red handed the burrow can be condemned (broken right away without 3 days wait time).
you can't enter a burrow you don't own~ remove the idea of picking a lock; and any possible trap ideas people might have with burrows.
It cost LP to claim burrows as does claims.
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Re: Burrow for early world dwellings

Postby guterpop » Fri Nov 29, 2024 10:23 pm

+1 for this, it would give new players an easy way to get a safe spot, and hostile players can still bash, and loot them. The only problem I have is the 3 days to destroy, it should just take a VERY long time to break one Maybe 10IRL mins?
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Re: Burrow for early world dwellings

Postby maze » Fri Nov 29, 2024 11:35 pm

guterpop wrote:+1 for this, it would give new players an easy way to get a safe spot, and hostile players can still bash, and loot them. The only problem I have is the 3 days to destroy, it should just take a VERY long time to break one Maybe 10IRL mins?


10 hour would mean going to work and coming back and having no place. The bare minimum should be 48 hours. people work 18 hour shifts~ that's why 3 days seems fair; Each bath cycle being 24 hours after the last.
it gives the hermit time to pack up and leave; and less likely to be camped during their possible leaving time~ what would likely be after the first bash.
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Re: Burrow for early world dwellings

Postby Sevenless » Sat Nov 30, 2024 1:05 am

Y'know, your other recent ideas have made me wish to commit sudoku. But I absolutely love this concept.

Just a cute lil place to hide your hides and palisade leather.
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Re: Burrow for early world dwellings

Postby KingCrimson » Sat Nov 30, 2024 3:38 am

really nice idea!
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