Avu wrote:But J&Lo will never fix that shit like they never will understand that you cannot have an unmoderated game and be successful.
+1
#world16
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Avu wrote:But J&Lo will never fix that shit like they never will understand that you cannot have an unmoderated game and be successful.
Mafious wrote:Game will never ramp up, niche genre, overcomplicated mechanics, too many timesinks time gated stuff, community and in game chat too toxic to be streamed or shared in mainstream media. (The small % of autistic nazi cosplayers drives away the "I want Stardew but harder" people this game could appeal to).
All in all it's going to be just us, the few, the weird, the retards, forever.
vatas wrote:Biggest problem is trying to simultaneously be "Stardew Valley Online" and "Sweaty Gankbox Simulator".
SpacePig wrote:the punishment for killing a player should be commensurate in trauma with the loss of a character! only then will it stop.
how on the ships that transported slaves they hanged the entire crew, indiscriminately.
SpacePig wrote:1. Remove global presence - for this, prohibit teleports to the nearest tingwalls. Leave only the teleport to Charter Stones with a very long cooldown of 4-8 hours IRL.
SpacePig wrote:2. Complicate the trade in stolen goods - prohibit the trade in stolen goods and those taken from corpses through the trading post.
SpacePig wrote:3. Make the killer and robber debuff permanent. Make magic that allows a player with any intelligence level to receive traces of murder or robbery, after any time, if he knows the exact location (10 cells).
SpacePig wrote:4. remove the mechanics of knocking out combat techniques from animals, which gives groups an advantage at the beginning of the game.
SpacePig wrote:5. remove horse riding - it is only needed to throw off noobs
SpacePig wrote:what needs to be done is the minimum....
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