This game could be better but its full of griefers

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Re: This game could be better but its full of griefers

Postby Hingle_McCringle » Mon Mar 24, 2025 10:00 pm

Antvgr wrote:
animary wrote:This thread well exemplifies the dichotomy of this game - two basic groups of players with opposing styles of play.

One group views all the hunting and farming and mining as merely a way to create a more powerful killing machine to ravage the countryside. Last man standing wins. They look on any other opinions as a bunch of wimps who should be playing Stardew Valley.

The other group prefers role playing, all the hunting and farming and fishing is an end to itself, and feel there are enough ways to die in the game without worrying everyone they meet will kill them just because they are there. They look on the first group as a bunch of psychotic serial killers whose sole intent is to ruin the game for everyone else.

There is no common ground here other than the map; and no hope of reconciliation since the devs have said they've no intent of having PvP and non-PvP servers. So we try to co-exist; the PvP crowd roaming in search of targets, and the rpg crowd tending their farms, with occasional hunting/fishing forays, hearthing home at site of another player on the map. It has worked, so to speak, for years, with each side complaining of the other.


Unfortunately this. Which is kinda sad, as the "hearth on sight" stops people from finding friends in the MMO. All the friends I made INSIDE the game are due to happy accidents, where both of us could not hearth immediately for some reason(and the other guy/girl was not a griefer) or when a cool guy with a good reputation called me out afterwards in realm chat.



Does Hearth onsite even work? Like maybe if you have a script..... but i believe the Kill on sight crowd have scripts that Auto Aggro when an unknown comes on screen and it really doesnt take long to clear the distance between first sight and aggro range even if you hearth as soon as an unknown is seen, the only chance you have is if your in dense forest and enough things to break LOS???? or am I wrong.....
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Re: This game could be better but its full of griefers

Postby Audiosmurf » Mon Mar 24, 2025 10:29 pm

Yeah they tweaked the numbers on the hearth teleport timer forever ago to kill hearthing on sight
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: This game could be better but its full of griefers

Postby SnuggleSnail » Mon Mar 24, 2025 10:59 pm

Auto-hearth is a noob trap. It sorta works in swamps or if the attacker approaches from a rly unlucky angle, but 99/100 times it just gives me 4 seconds to get closer to you while you're not moving.
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Re: This game could be better but its full of griefers

Postby Audiosmurf » Tue Mar 25, 2025 1:17 pm

Honestly it was a noob trap even when it worked, just for different reasons
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: This game could be better but its full of griefers

Postby animary » Wed Mar 26, 2025 9:38 am

Scripts and counterscripts. It's like malware and anti-malware, one side devises something new and the other side rushes to break it. And as long as the game is Java based, scripts are a fact of life.
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Re: This game could be better but its full of griefers

Postby SnuggleSnail » Wed Mar 26, 2025 10:19 am

What should the client be written in to prevent this
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Re: This game could be better but its full of griefers

Postby WalterPinkman » Wed Mar 26, 2025 11:26 am

animary wrote:Scripts and counterscripts. It's like malware and anti-malware, one side devises something new and the other side rushes to break it. And as long as the game is Java based, scripts are a fact of life.


In reality, Java has nothing to do with it *at all*. The server protocol does. I bet an enthusiast can write a Hafen client in Visual Basic "over the weekend, with a barrel of coffee".

The fact that it's open source greatly simplifies scripting. As you don't have to bother with reverse engineering. And having a reference client implementation (in Java or whatever) is a great foundation, especially for the less skilled. As you can start from there avoiding the need for developing your own.
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Re: This game could be better but its full of griefers

Postby animary » Mon Mar 31, 2025 12:46 am

Java is a very poor language for complex programs. Java programming is a series of scripts and a central program that queues those scripts to run in a certain order, continuously or on demand. Therefore it is relatively easy for someone versed in it (not me, lol) to insert scripts to do whatever they want.

Java is fine for repetitive processes such as word processors, or for simple games. But Haven has outgrown it, one reason the game is so resource intensive, and stutters are common.
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Re: This game could be better but its full of griefers

Postby ewig » Mon Mar 31, 2025 3:51 pm

Can't we say the same about pretty much any programming language except maybe assemly?
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Re: This game could be better but its full of griefers

Postby BigCountry » Mon Mar 31, 2025 4:41 pm

animary wrote:Java is a very poor language for complex programs. Java programming is a series of scripts and a central program that queues those scripts to run in a certain order, continuously or on demand. Therefore it is relatively easy for someone versed in it (not me, lol) to insert scripts to do whatever they want.

Java is fine for repetitive processes such as word processors, or for simple games. But Haven has outgrown it, one reason the game is so resource intensive, and stutters are common.


Disagree.

For mass memory mapping back and forth to the database, games like HH, etc. Bascially FarmVille type games Java is pretty solid. It's the networking side (massive players on same screen/area) where it has pitfalls and the better gaming engines prevail.
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