Game Development: Dormant Doe

Announcements about major changes in Haven & Hearth.

Game Development: Dormant Doe

Postby jorb » Mon Apr 07, 2025 11:49 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Significantly reworked the decay mechanics.
    • When a claim (village or personal) runs low on authority, the immediate effect is that (only) the claim's claim marker will begin to decay, rather than, as has historically been the case, anything and everything on the claim. The claim, thus, continues to protect things on it from decay while the claim itself lasts.
    • Walls are still possible to hand-bash if the claim is low on authority.
  • Significantly reworked the life cycle of tame animals.
    • Animals will, if they fail to find proper nutrition a couple of times, but are on a claim, go dormant, rather than starve to death, indicated by the animals lying down, appearing to relax.
    • Animals off claim will still starve, rather than go dormant.
    • If an animal goes dormant, any active processess on it will pause, such as: producing milk, advancing pregnancies, &c.
    • If a dormant animal is interacted with, or given proper food in a trough or the like, or if the claim disappears from under it, it will awaken from dormancy.
    • Animals in coops/hutches respect the spirit of these changes, pausing their existence if without food, but still on claim.
    • This implied an unexpectedly invasive rewrite of the animal handling logic, and some artifacts/unintended differences may exist. Feel free to report.
  • The basic gist of this is to support taking a break from the game and increasing odds of having something fun to come back to if you do. Feel entirely free to give additional suggestions.

Key Fixes
-----------------------
  • Added attributes for "Digging Speed" and "Digging Stamina", relevant for shovels.
  • Added an attribute for "Harvesting Stamina", relevant for scythes.

Small Fixes
-----------------------
  • "Chopping Speed" should now be properly used as intended.
  • "Root-Fill" medicine did not apply properly to "Deep Cut" wounds. Should be fixed.
  • Redrew some icons under the "Crafting" submenu in higher resolution.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7 is the "Goblin Cap".

Store Description wrote:Image$7 A rascally cap, full to the brim with mischief and monkey tricks, and with a penchant for shiny trinkets.


All Gold subscribers have been awarded the "Goblin Cap", free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Dormant Doe

Postby Ereshka » Mon Apr 07, 2025 11:52 pm

Sounds fun.
Ereshka
 
Posts: 1
Joined: Sun Dec 08, 2024 7:38 am

Re: Game Development: Dormant Doe

Postby Field » Mon Apr 07, 2025 11:52 pm

Straight up gremlin mode.
Image
User avatar
Field
 
Posts: 220
Joined: Thu Dec 14, 2017 3:55 pm

Re: Game Development: Dormant Doe

Postby DonVelD » Mon Apr 07, 2025 11:54 pm

Edit: Hat in store :)
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1852
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Dormant Doe

Postby boshaw » Tue Apr 08, 2025 12:00 am

:| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: Dormant Doe

Postby loftar » Tue Apr 08, 2025 12:04 am

boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.

Yes, but one of the unintended consequences of this cattle rewrite is that that should now be fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Dormant Doe

Postby ShebbyPls » Tue Apr 08, 2025 12:04 am

boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.


Ever think maybe they're just shy or haven't had a proper education?
ShebbyPls
 
Posts: 1
Joined: Wed Feb 19, 2025 1:54 am

Re: Game Development: Dormant Doe

Postby h3lblad3 » Tue Apr 08, 2025 12:06 am

loftar wrote:
boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.

Yes, but one of the unintended consequences of this cattle rewrite is that that should now be fixed.

Loftar hates gays CONFIRMED.
h3lblad3
 
Posts: 20
Joined: Sun Feb 07, 2010 6:37 pm

Re: Game Development: Dormant Doe

Postby boshaw » Tue Apr 08, 2025 12:08 am

loftar wrote:
boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.

Yes, but one of the unintended consequences of this cattle rewrite is that that should now be fixed.

Oh nice, happens infrequently but annoying when it does. Nice to see it fixed.


ShebbyPls wrote:
boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.


Ever think maybe they're just shy or haven't had a proper education?

I think they need a better teacher, lend a hand?
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: Dormant Doe

Postby caz » Tue Apr 08, 2025 12:09 am

pls let them eat less swill :cry:
Image
User avatar
caz
 
Posts: 431
Joined: Fri Jul 16, 2010 7:27 pm

Next

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot], Yandex [Bot] and 4 guests