New Implementations
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- Significantly reworked the decay mechanics.
- When a claim (village or personal) runs low on authority, the immediate effect is that (only) the claim's claim marker will begin to decay, rather than, as has historically been the case, anything and everything on the claim. The claim, thus, continues to protect things on it from decay while the claim itself lasts.
- Walls are still possible to hand-bash if the claim is low on authority.
- Significantly reworked the life cycle of tame animals.
- Animals will, if they fail to find proper nutrition a couple of times, but are on a claim, go dormant, rather than starve to death, indicated by the animals lying down, appearing to relax.
- Animals off claim will still starve, rather than go dormant.
- If an animal goes dormant, any active processess on it will pause, such as: producing milk, advancing pregnancies, &c.
- If a dormant animal is interacted with, or given proper food in a trough or the like, or if the claim disappears from under it, it will awaken from dormancy.
- Animals in coops/hutches respect the spirit of these changes, pausing their existence if without food, but still on claim.
- This implied an unexpectedly invasive rewrite of the animal handling logic, and some artifacts/unintended differences may exist. Feel free to report.
- The basic gist of this is to support taking a break from the game and increasing odds of having something fun to come back to if you do. Feel entirely free to give additional suggestions.
Key Fixes
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- Added attributes for "Digging Speed" and "Digging Stamina", relevant for shovels.
- Added an attribute for "Harvesting Stamina", relevant for scythes.
Small Fixes
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- "Chopping Speed" should now be properly used as intended.
- "Root-Fill" medicine did not apply properly to "Deep Cut" wounds. Should be fixed.
- Redrew some icons under the "Crafting" submenu in higher resolution.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $7 is the "Goblin Cap".
Store Description wrote:$7 A rascally cap, full to the brim with mischief and monkey tricks, and with a penchant for shiny trinkets.
All Gold subscribers have been awarded the "Goblin Cap", free of charge.
In the Pipe
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- Our primary development direction is toward object-controlled-objects.
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Enjoy!