-
hearthling4
- Posts: 9
- Joined: Fri Jan 13, 2012 2:05 am
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
Starting small is the only way to do it. This idea is kind of a long run concept. Are you interested in starting a small community of outlaws?
-
shotgunn902
- Posts: 678
- Joined: Mon Aug 29, 2011 1:59 am
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
real outlaws and over zealous rangers are going to wipe the bloody floor with you if they catch wind of this in their neighborhood fyi
Potjeh wrote:I can't take a moustacheless opponent seriously.
dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
-
Kriegwolf
- Posts: 203
- Joined: Thu Mar 25, 2010 11:30 pm
- Location: Moscow, Russia
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
When I become a king there will be no outlaws.
-
SirScrotsScribe
- Posts: 33
- Joined: Sun Apr 24, 2011 8:22 am
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
I think It sounds fun, would probably fail but that doesn't mean you shouldn't try it out. One thing though, is that you are trying to make a village of outlaws....with laws......just think about that. That whole "kill the previous leader" thing is cool, but outlaws wont want to be told what to do unless its more of a kinship in raiding. (pirate ships were very much a democracy)
but either way:
To Tortuga!!
but either way:
To Tortuga!!
Welcome to HnH, where apples have absolutely no nutritional value and bunnies can move through walls. Here's your complimentary torch and hat
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
anyway if this will fail, try to think to crate the opposite. A guild of paladins. You know, you're just trying to put some vault toghether and nothing else, thieves are everywhere and are already safe.
Paladins are no-where and are hard to protect. That is a challenge.
Paladins are no-where and are hard to protect. That is a challenge.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
because this game needs more thieves right??
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
Jackard wrote:because this game needs more competition right??

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
-
hearthling4
- Posts: 9
- Joined: Fri Jan 13, 2012 2:05 am
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
Well, given that all endeavors ultimately fail in HnH (from straight-up raids right down to world reset every so often), this is as interesting a way to die as I can think of right now. So PM me if you're interested, know of a good site, have ideas for how to make it work and the like.
And hey, if we can set up some sort of chaotic democracy I'm all for it. Heck every last detail of this plan can change if it won't work out, I just want the main concept to remain intact.
And hey, if we can set up some sort of chaotic democracy I'm all for it. Heck every last detail of this plan can change if it won't work out, I just want the main concept to remain intact.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
Would you really label a group that relies on theft in this game as 'competition'? The concept sounds pretty small time to me.Patchouli_Knowledge wrote:Jackard wrote:because this game needs more competition right??
And if they move onto production, do they remain simple thieves or become a full-blown faction?
-
Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite
Everybody here play the war and the barbaric age. Sigh.
To when the conquer of the world under a law ç_ç?
To when the conquer of the world under a law ç_ç?