Sorry Mr(s) paris, all you do is whine. I don't mind if you make some good suggestion to prevent 50% of world nodes to be griefed by alts.
And whats wrong with farmwille? I'm not saying farmers should be protected, griefers killed, I just want that resources are usefull and not easy to destroy.
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: ADVENTURE DIG Bots Strike Again.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: ADVENTURE DIG Bots Strike Again.
If you want to play farmville, play farmville.
The hhp being added to scents wasn't to stop vandals.
The hhp being added to scents wasn't to stop vandals.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: ADVENTURE DIG Bots Strike Again.
Because vandal alts destroying the game without any effort whatsoever are a lot better than playing farmville. Are you guys really that dense?
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: ADVENTURE DIG Bots Strike Again.
Just because someone makes a suggestion that might make it more difficult for raiders it doesn't mean they would like or even want to play a farmville-esque game. Raiding is easy and griefing is even easier and in my opinion if you say otherwise you're just some loser kid who only plays this game to stroke your e-peen when you make others cry. If you wanna be as cool as Jojjkano then keep berating other ideas without adding anything meaningful of your own. If you have an idea to resolve an issue like this then go ahead and post it.Arcanist wrote:If you want to play farmville, play farmville.
The hhp being added to scents wasn't to stop vandals.
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: ADVENTURE DIG Bots Strike Again.
No it is not, but it would be good idea to prevent node griefing, which is pain in the ass since forever and something needs to be done against it. I don't care if you are a raider and nor should you if I am a farmer. We both got every right to be as we please. I'm only talking about pure griefing.Arcanist wrote:If you want to play farmville, play farmville.
The hhp being added to scents wasn't to stop vandals.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: ADVENTURE DIG Bots Strike Again.
Why don't we remove non-consensual PvP altogether then? Because that is pure griefing too. Those who want to test their PvP skills can do so through duels.ramones wrote:No it is not, but it would be good idea to prevent node griefing, which is pain in the ass since forever and something needs to be done against it. I don't care if you are a raider and nor should you if I am a farmer. We both got every right to be as we please. I'm only talking about pure griefing.Arcanist wrote:If you want to play farmville, play farmville.
The hhp being added to scents wasn't to stop vandals.
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psyknx
- Posts: 264
- Joined: Sat Jan 16, 2010 6:58 am
Re: ADVENTURE DIG Bots Strike Again.
I'm pretty sure you can place walls around a player but not around my river clay node.naosnule wrote:Why don't we remove non-consensual PvP altogether then? Because that is pure griefing too. Those who want to test their PvP skills can do so through duels.ramones wrote:No it is not, but it would be good idea to prevent node griefing, which is pain in the ass since forever and something needs to be done against it. I don't care if you are a raider and nor should you if I am a farmer. We both got every right to be as we please. I'm only talking about pure griefing.Arcanist wrote:If you want to play farmville, play farmville.
The hhp being added to scents wasn't to stop vandals.
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parisparisparis
- Posts: 198
- Joined: Wed Mar 27, 2013 9:56 am
Re: ADVENTURE DIG Bots Strike Again.
ramones wrote:Sorry Mr(s) paris, all you do is whine. I don't mind if you make some good suggestion to prevent 50% of world nodes to be griefed by alts.
And whats wrong with farmwille? I'm not saying farmers should be protected, griefers killed, I just want that resources are usefull and not easy to destroy.
i didn't say there was problem with farmville but hey maybe 1 farmville is enough?
The thing is I don't see anything wrong with griefing. Do i grief? no.
Last edited by parisparisparis on Wed Jun 26, 2013 12:22 pm, edited 1 time in total.

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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: ADVENTURE DIG Bots Strike Again.
So only building protection matters? If someone steals from you, find out who it was and wage war.psyknx wrote:(...)
I'm pretty sure you can place walls around a player but not around my river clay node.
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: ADVENTURE DIG Bots Strike Again.
I do see things are wrong. You can bring a node from q100 to q10 in 10mins. Try to calculate how long the node needs to come back to q100.parisparisparis wrote: i didn't say there was problem with farmville but hey maybe 1 farmville is enough?
The thing is I don't see anything wrong with griefing. Do i grief? no.
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor