You know that for a fact, how?MagicManICT wrote:Decay hits a server coordinate, not the whole tile, which is why bushes and small trees (e.g. mulberry) are slow to regrow.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Tea Bushes
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Tea Bushes
Watch smaller items that can occupy the same tile and how they decay over time. One item can get hit while another doesn't get touched.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Tea Bushes
Sounds like reasonable reasoning.
We should pester the devs a bit more to change the regrowth (at least on planted stuff) to a timer instead of decay.
Decay sucks anyway since it is only applied while the area is loaded, so IMHO a handfull of decay (measured by the time the map tile was in stais) should be retroactively applied on loading - in case stuff gets destroyed and items spilled the timers of them should be faked to the point in time they would have dropped: so should the applied decay from the past have been far enough back in time the items should instantly vanish. This is needed to clean up abandoned places correctly to keep them from existing eternaly in low traffic areas.
We should pester the devs a bit more to change the regrowth (at least on planted stuff) to a timer instead of decay.
Decay sucks anyway since it is only applied while the area is loaded, so IMHO a handfull of decay (measured by the time the map tile was in stais) should be retroactively applied on loading - in case stuff gets destroyed and items spilled the timers of them should be faked to the point in time they would have dropped: so should the applied decay from the past have been far enough back in time the items should instantly vanish. This is needed to clean up abandoned places correctly to keep them from existing eternaly in low traffic areas.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Tea Bushes
Very true. Unpredictable regrowth of planted goods is a pain.Granger wrote:Sounds like reasonable reasoning.
We should pester the devs a bit more to change the regrowth (at least on planted stuff) to a timer instead of decay.
Decay sucks anyway since it is only applied while the area is loaded, so IMHO a handfull of decay (measured by the time the map tile was in stais) should be retroactively applied on loading - in case stuff gets destroyed and items spilled the timers of them should be faked to the point in time they would have dropped: so should the applied decay from the past have been far enough back in time the items should instantly vanish. This is needed to clean up abandoned places correctly to keep them from existing eternaly in low traffic areas.